NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Nuclear
ERROR loading the mod
Hi, i get the following error loading the mod:


18/1/2025 3:19:21 p. m. - Error - 2025-01-18 15:19:21.534 Failed to load asset at address Nuclear Warhead (Proximity).asset
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
Utility.Logging/CustomLogHandler:UnityEngine.ILogHandler.LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at D:/Projects/Unity/Nebulous/Assets/Source/Utility/Logging.cs:25)
UnityEngine.Logger:Log (UnityEngine.LogType,object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object)
Bundles.BundleManager:LoadDictionaryEntries<Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor, Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor> (UnityEngine.AssetBundle,Bundles.BundleManifest,System.Collections.Generic.IReadOnlyList`1<Bundles.BundleManifest/Entry>,System.Collections.Generic.Dictionary`2<string, Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor>,System.Func`2<Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor, Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor>,System.Func`2<Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor, bool>,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:490)
Bundles.BundleManager:LoadScriptableObjectDictionaryEntries<Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor> (UnityEngine.AssetBundle,Bundles.BundleManifest,System.Collections.Generic.IReadOnlyList`1<Bundles.BundleManifest/Entry>,System.Collections.Generic.Dictionary`2<string, Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor>,System.Func`2<Munitions.ModularMissiles.Descriptors.MissileComponentDescriptor, bool>,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:477)
Bundles.BundleManager:ProcessAssetBundle (UnityEngine.AssetBundle,Modding.ModInfo) (at D:/Projects/Unity/Nebulous/Assets/Source/Bundles/BundleManager.cs:301)
Modding.ModRecord/<LoadMod>d__30:MoveNext () (at D:/Projects/Unity/Nebulous/Assets/Source/Modding/ModRecord.cs:167)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153)
UnityEngine.UnitySynchronizationContext:Exec () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)