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E.g when an allied faction is destroyed, your factions receives a huge army or has boosters to its unit production, money gained, etc.
Long story short, the late-late game (when you destroyed or are close to destroying nearby enemy factions) is greatly lacking in content.
We should be able to turn horses into food if we so desire.
I modified font_data -> font_size="450" and it looks much better.
E.g. Each Flag Bearer increases waking speed by 5% and morale by 1.
Gundabad bugs because of the tight spaces and my allied army gets stuck in doors.
After finishing the game, we should have a window with stats (enemies killed, troops lost, etc) that cannot be closed and that it leads to ending the game (quitting). This is far better than to receive the same message of victory each turn.
Flag Bearers that are in game use their flags as SWORDS!!! They should use those as spears instead.
Wargs attack animations need to be more visual, often, with lower damage. Sometimes wargs just stand there, not attacking, nor moving while they get damaged by melee units.
Please fix the walking speed issue. It just takes so long to travel from a place to another in late-late game stage.
If possible, add mercenaries on the map that we can hire.
The Ai doesn't seek to units the armies to assault/ambush the hero party. They just run away in different directions.
When Isengard legion (~500 units) dies, Isengard is destroyed. We should be able to siege Isengard and face Sauron. Mordor has a similar issue.
Another huge issue of the game is that late-late game, the game isn't challenging anymore. It's just grinding. There must be a new huge threat in the form of an OP faction with OP high-tier units or something.
Maybe add a system that a faction when it about to be defeated creates a base in ally territory, similar to "Advance Camps" but now they are "Refugee Camps"? That faction could reclaim their capital with war.