Mount & Blade: Warband

Mount & Blade: Warband

The Last Days of the Third Age
Soldier 17 May, 2023 @ 12:49am
Suggestions
War Plans
- we should be able to advise the commander to retreat/disengage from the siege, regroup, and rest.

New Units
- I think that we should have more Javelin-throwing units as well with anti-shield and anti-armor capabilities (via javelin). This would unlock a new layer of strategy beyond the old cav/infantry/archer. Javelins would be skirmishers. The unit should have 4x javelin stacks (12 javelins weak unit -> 20 javelins professional unit).

Sieges
- advanced AI should allow us to completely take control of a siege if we want to, and if we have enough influence points.
- parties that follow us should join the sieges we go in. For example, I was followed by a party of Gondorian soldiers and they didn't join the siege when I went in (they were near my army as well).

Prisoner Trains
- instead of enemy armies spawning out of thin air, the prisoner train should be a chunk of the winning army. This way the winning army will be weakened.

Prisoners
- instead of chilling in cities forever, they should gradually be converted to soldiers. This way, getting prisoners to your camp reinforces it in time.

Equipment
- late game equipment is too weak and lacks diversity. We need super-expensive equipment that is really strong.

Faction Leader has a mission for you message
- we should be able to reject missions if we want to, instead of being eternally spammed with the message of Prince Ibrahim - or other leader - having a quest for us.

Guildmasters
- Speaking to a guildmaster should allow us to summon a defensive army as big and powerful as the influence invested. This party will follow us in battle. This way we can sally out when enemies are near the city.

Heroes
- when speaking to a Guildmaster and asking if there are heroes (companions) nearby, he starts speaking in old English for some reason, while normally he speaks in normal English. This ruins the immersion.
- we should be able to speak with our companions to leave the party, create their own party (or receive soldiers from me) and follow us or go to a city to rest/attack/patrol, so on.

War
- When fighting a larger force (e.g. 100 vs 500), my army spawns in pieces (e.g. 15 soldiers vs 100) which makes the battle ridiculous impossible. The battle should spawn an equal amount of unit for each side, the number advantage being visible in the waves of reinforcements. Also they shouldn't spawn so close to me, but further.

Gandalf
- while he travels the map, I can never speak to him, nor receive quests from him nor encouragements nor interact with him properly. Adding some quests to him to get special items or level up faster would be nice. (E.g. help a faction against its enemies, defeat a certain number of enemies, help with the siege, so on)

Snagga Arrow-throwers
- would be nice if their projectiles were looking different. They look like arrows which should definitely be improved. They should look like small javelins.

Prevent Ai from being defensive
- even checked, it doesn't work properly. Ai just stays in its place, uses lots of arrow, sends trolls while the rest of the army is chilling, It simply lacks aggression. The trolls should go , followed by the infantry (20 paces distance), followed by the archers and cavalry.

Enemy Ai
- never uses formations besides ranks. Should use a variety of formations as well. I think that it's too simple to make infantry in 1 party. If it was 3, there could be 3 infantry formations, acting on their own according to the needs of battle. Same goes for archers and cavalry.

Siege AI - Complex formations
- there are no complex formations in sieges, which is horrible when fighting for example the Harradin War Camp in which they have close by a huge army in tight formation.

Harradim War Camp
- when sieged looks a lot like a field battle; enemy has a huge army in ranks while my troops are set to charge. We should be able (if we have enough influence) to control our whole army and to fight normally (as a field battle is fought).

Retreat
- when I order my archers to retreat from battle, multiple times they ran towards the enemy lines instead of towards the spawning point. Please fix it.

Reinforcements
- retreating a bunch of units should automatically spawn reinforcements
- we should be able to call for reinforcements if we/allies have additional units and choose what kind of reinforcements to have (infantry/cavalry/archers/trolls).

Leveling up
- units level up too fast and cost too little to upgrade. I think that experience required should cost 50% more and unit cost to upgrade 100% more. It's just too easy to get a professional army.
- hero levels up too slowly, and taking into consideration how many times he has to fight alone, and how much he has to do for his faction, he should be able to level up faster. His max xp required to level up should be reduced by 35%.

Javelins
- not that efficient; historically they were an anti-shield/anti-armor weapon; they should deal huge damage to shields and bonus damage to units with armor.

Loot
- when we defeat armies, withing loot should occasionally be food, horses, even weapons, each with its chance. Getting only metal parts - especially late-game is useless taking into consideration how rich the hero gets (100.000+ res.pts.).

Food
- please add more food variety

Unit Movement on the Battle Field
- please add a: "run/walk" command in movement options that can be disabled/enabled. Would help a lot when setting units in formation, flanking, retreating, etc.

Talking to prisoners
- maybe it's too much to ask, but would be nice to be able to question them regarding why they fight you, and to persuade them (if you have enough intelligence) to speak of nearby armies/war plans of their faction. Receiving some sort of intel from prisoners would be really cool.
- we should be able to execute the prisoners in order to improve our relationship with our own faction.
- we should be able to set the prisoners free in exchange for metal pieces/items.


Female Companions for Gondor
- please add some female companions as well. Playing the campaign I felt that companions are extremely rare. I think that each city should have a companion available, each with their story.

Resources Points
- this is a bit wild and may be a bad idea, but what if you had to pay your army in resources points that are specific to the land you're in? For example, as Gondor, you would have to pay your army in Rohan resources points when on Rohan territory. This would encourage you to make Rohan quests and to spend time on their lands too to get better pay. It would also encourage the player to get a mixed army or - to spend time mainly on your own lands. It's an idea. Might be bad, might be good.
- could be an option in TLD settings.

Land Names
- for some reasons I cannot see the Land Names. So when the Guildmaster tells me that Prince Ibrahim is near some Valley, I have no way to know where that stuff is. I dunno why the land names aren't shown when zooming out of the main map. Years ago, from what I remember, they were shown...

Huge battles
- for some reason, the Ai cannot comprehend 1500 vs 1500 battles. When a certain limit is reached , the other parties just chill around instead of joining the fight. Could you set the limit to how big a party can be to 3000? E.g. Gondor + Allies = 3000 units. vs Mordor + Allies = 3000 units.

Sieged castles
- we should receive reports in Notes regarding which castle (enemy/friend) is sieged and where.

Chasing allies
- when clicking on an allied war party (E.g. Gondor Forager) they should slow down (max speed -50%) so that we can catch them instead of chasing them throughout the map.

Forests on Map
- forests should reduce visibility by 50%. This way we could escape enemies in forests.

Battle Plans
- cavalry shouldn't be the first line for the Ai, as it is in many times, especially if you manage to trigger an attack. It should act as a support unit. This, depending on unit percentages in the battlefield. E.g. >30% cavalry -> more likely to charge. Less than 30% -> Charges after infantry/ supports infantry/archers.

Rohan calls for Aid!
- when in trouble/when needing help, allied factions should call to aid the player, rewarding him/her with items and renown. These optional quests should be given by the allied scout that would come to you (1 unit traveling the map).

Professional armies.
- Even late-game it's hard to find enemy professional armies. A.I. should be able to upgrade its units via sums of money, when resting in towns.

Rebuilding a town
- If the player has enough money, he can give like 50.000 res.pts. to rebuild a town that is in ruins. Same goes for AI factions. A rebuilt town would have 100 units in defense, mostly volunteers.

Using res.pts. to upgrade allied armies/cities by boosting their armies, quality of equipment, etc
- late game especially, money can't be used for much in a way that empties the pocket and makes the investment have a big impact on the game.

Resource Points
- would be nice if you could rename this to "Gondorian Coin, Rhun Coin, Rohan Coin, etc".

Movement should prioritize combat
- if an unit is told to move somewhere, it should prioritize that instead of fighting. This way cavalry won't die in vain fighting low-tier units, but properly retreat to the place the player tells them to.

Custom Equipment for Heroes.
- some heroes look too much like elite units, and would be nice if their equipment was special (even if many of them wear it). At least their uniform could have a different color from the rest of the army to stand out.

Heroic death
- when the leader of the army dies in battle, the rest of the army should receive a morale hit. This would encourage the player to defeat enemy leaders, as well as to stay alive.
- each army should have a leader, even war parties. These leaders should stand out and receive extra buffs. They should also stand nearby allied units and not mindlessly charge into enemy ranks.

Companions
- should cost 1 population. I see no reason for them to cost more than that.
Last edited by Soldier; 17 May, 2023 @ 12:57am
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Showing 1-10 of 10 comments
Soldier 19 May, 2023 @ 9:48am 
After playing at the hardest difficulty for a good chunk of time as Gondor I saw that there is no dangerous enemy faction in the far horizon. If you defeat your nearby enemies, the campaign is GG, because the war between allies and their enemies has some sort of balance that lingers until the very late-late game. I would like 1 enemy faction to have its power scaled to the progress of the player (a.k.a. factions destroyed), so that even after you destroyed your nearby enemies you still have some OP enemy faction(s) to deal with, and the campaign to be an adventure and a challenge late-late game as well.

E.g when an allied faction is destroyed, your factions receives a huge army or has boosters to its unit production, money gained, etc.
Last edited by Soldier; 19 May, 2023 @ 9:52am
Soldier 19 May, 2023 @ 9:50am 
We need extremely expensive super-units for each faction that can be upgraded and that are very expensive. This in order to make the late-late game more interesting and to add elements to help the player and to make the game more challenging.

Long story short, the late-late game (when you destroyed or are close to destroying nearby enemy factions) is greatly lacking in content.
darius bellpeppa 20 May, 2023 @ 1:52pm 
Hope he sees this bro!
Canayds 20 May, 2023 @ 1:52pm 
bikini skins for that elf girl that looks like cersei from game of throwns
Pvt.kYle 20 May, 2023 @ 1:52pm 
I hope they add in a unsc faction casue I think that would help with the immersion of seiging the death star
DasaKamov 24 May, 2023 @ 7:54am 
Ya'll know that pretty much every single one of your suggestions is impossible, because the game engine is 15 years old?
Soldier 27 May, 2023 @ 1:01am 
When Prince Ibrahim or any other leader asks you to join their campaign, the minimum number of soldiers required should scale with your hero level. Why do huge campaigns still require me to bring just 8 soldiers?

We should be able to turn horses into food if we so desire.

I modified font_data -> font_size="450" and it looks much better.
Soldier 29 May, 2023 @ 5:24am 
Late-late game, the traveling takes ages. We should have some units (e.g. Flag Bearer) that increases party walking speed up to 50%.
E.g. Each Flag Bearer increases waking speed by 5% and morale by 1.

Gundabad bugs because of the tight spaces and my allied army gets stuck in doors.

After finishing the game, we should have a window with stats (enemies killed, troops lost, etc) that cannot be closed and that it leads to ending the game (quitting). This is far better than to receive the same message of victory each turn.

Flag Bearers that are in game use their flags as SWORDS!!! They should use those as spears instead.

Wargs attack animations need to be more visual, often, with lower damage. Sometimes wargs just stand there, not attacking, nor moving while they get damaged by melee units.

Please fix the walking speed issue. It just takes so long to travel from a place to another in late-late game stage.

If possible, add mercenaries on the map that we can hire.

The Ai doesn't seek to units the armies to assault/ambush the hero party. They just run away in different directions.

When Isengard legion (~500 units) dies, Isengard is destroyed. We should be able to siege Isengard and face Sauron. Mordor has a similar issue.

Another huge issue of the game is that late-late game, the game isn't challenging anymore. It's just grinding. There must be a new huge threat in the form of an OP faction with OP high-tier units or something.

Maybe add a system that a faction when it about to be defeated creates a base in ally territory, similar to "Advance Camps" but now they are "Refugee Camps"? That faction could reclaim their capital with war.
Last edited by Soldier; 29 May, 2023 @ 5:29am
137438 31 May, 2023 @ 5:47pm 
I'm still poor in late game, since my units cost a lot of money and I try to avoid use other faction troops
Soldier 2 Jun, 2023 @ 12:47am 
Then you don't play the game right. Help your allies in battles and do quests. You will end up earning lots of cash.
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