Mount & Blade: Warband

Mount & Blade: Warband

The Last Days of the Third Age
Kham  [developer] 18 Aug, 2015 @ 12:26pm
Credits
Core members in bold, substantial contributors in italics.
  • [Ancient♥♥♥♥♥♥] - father and leader of the mod, did coding, writing, even some graphics stuff until he disappeared without a trace two years ago.

  • Abhuva - some scenes
  • Amman - NPC dialogue
  • Asterix - voice work
  • Balduran - some voices
  • Barf - 3D design
  • Brutus - 3D modeler and texturer (Easterlings, trolls, wargs..), idea person, great guy. Hasn't been active since most of the 3D was done.
  • Buzvonlurt - voice acting
  • Conners - some textwriting
  • CppCoder - brave coder, morale system smith and bug hunter.
  • DaBlade - a sound expert, texturer, lore advisor, gameplay designer, general help. Did tons of stuff during the slow times. Taking a break.
  • Dain Ironfoot - 3D guy, iirc did some really nice interiors and buildings for us.
  • dunde - scripts.txt encoding idea
  • Faradon - 3D modeler and texturer, did much absolutely lovely stuff, really understands my concept art. No longer with us due to lack of time.
  • foxyman - coder, SVN innovator, author of the famous formation script and less famous but even more useful data structure code. No longer
  • with us due to lack of time.
  • freakin wat - awesome voice acting
  • GetAssista - GA, coding, fixing, bugremoving, map work, features design and implementation, lods, optimizing, optimizing, optimizing and optimizing. And tons other ♥♥♥♥.
  • Giles - 3D guy, wonderful models and textures - mostly Haradrim. No longer with us due to lack of time and motivation.
  • Gutekfiutek - we're using a modified version of his Polished landscapes flora.
  • HokieBT - coding code
  • Kolba - coder, started doing quests, no longer active due to lack of time.
  • Llew - 3D models, excellent architecture (responsible for most of Gondorand some of Rohan) and lore stuff, very nice guy. Not active atm.
  • LynX - 3D models for 808 version.
  • MadVader - coder, author of much of the war system and party balancing, cutscenes, quests, training, traits, rewards code, NPCs and
  • companions, he also writes dialogue and puts brakes on our overly ambitious plans while routinely eradicating bugs.
  • mandible - 3D tunnels, Beorning and Woodmen gear.
  • Merlkir - concept artist, main 2D artists, texturer, very rarely a 3D modeler, custom animations, lore sage and overall a proper ♥♥♥♥♥♥. Did some voice acting too. The movie too.
  • mtarini - coding wizard, voodoo master, mage, author of OpenBRF (made expressly for this mod!), all the shader magic is only possible thanks to him. Also the custom races. Attacking wargs, oliphants, orcs, uruks, trolls, windy flora and waving banners...all work properly because of him. A shining talent and an expert in the field. Also: lotsa coding, map art (including map writings), animations, and a bit of rigging and modelling (like most animated map icons)...
  • Octoburn- 3D guy, did tons and tons of models, architecture bits, remappings & optimisations, a very nice guy who's been with us since the beginning.
  • Pagan - composer, voice actor, kinda Australian. Kicks ♥♥♥. A whole new sountrack in the making.
  • Petrovski - voice acting
  • Romainoir - a young 3D artist, improved a lot since he's been working on TLD, much of the beautiful elven and Rohan architecture is his work, impressive Erebor, terrain borders and cliffs, many other bits and bobs.
  • Rongar - factionalized shops script
  • Smile - Mearh retexture.
  • Taal - NPC dialogue
  • Treebeard - a coder from the PoP team who very generously let us use his battle AI and some other stuff.
  • Triglav - a 3D guy, texturer (pretty much all orcs, gondorians, rohirrim, dunlanders, corsairs and much stuff in others are his work), glorious scene maker (designed pretty much all towns, nature, epic places, etc), overall ♥♥♥ kicker and whip cracker. Pushed and pulled us through the worst.
  • Ursca - 3d guy, some of the orc stuff was done by him originally. No longer with us.
  • Sibylla - additional hairstyles
  • Stefano - uruks and dwarves 3D
  • Swyter - ModDB style wizard, master of Warband porting.
  • Yoshiboy - coder and admin, occassionally popping in with advice and insights.
Last edited by Kham; 18 Aug, 2015 @ 12:29pm
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Showing 1-2 of 2 comments
Quesadeus 4 Oct, 2016 @ 6:09pm 
May the good lord bless you all, thanks for a great mod.
✠ DFSpecter 1 Jul, 2018 @ 7:17pm 
When I saw the restored town of Dale, I was awestruck.
When I saw the halls of Mirkwood and Lothlorien, I was amazed.
As I witnessed the Beornings, I smiled at the houses of wood they've made for themselves.
Through the Forest of Fangorn and the fields of the West Fold, I recalled Merry and Pippin's adventure with the Ents, and the Siege of Helm's Deep. I laughed a little inside at such memories...



...When I beheld the walls of Erebor, I remembered Thorin's last moments with Bilbo.
At the sight of Amon Hen, I recalled Borimir's final stand against the Uruk-hai.
In the Ruins of Osgiliath, I recalled how Denethor wished Farimir died in Borimir's stead.
At the center of the field's of Pelenor, I remembered Theoden's final words to Eyowin.

When I saw the white tree of Gondor, I recalled the unification of the fellowship, Aragorn's cornation, and Frodo's final goodbye to Samwise...



All these memories of old - flooding, swelling, and overflowing within me from a time long past...
All I can say is;

Congratulations TLD Team. You made a grown man weep tears from his childhood all over again... Thank you.
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Showing 1-2 of 2 comments
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