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The reason I ask is that quite a few of the things I encountered don't seem to be listed in the patch notes as fixed. Also, I just wanted your permission before filling this thread with an un-consensual 10 paragraph comment about Garrakx bugs that "might" be relevant to this mod.
no worries, go ahead and list them all!
I'll see how many bugs are still in the mod (or are already fixed), and update the description.
NullReferenceException: Object reference not set to an instance of an object
UnshackledCoop.UnshackledCoop.PlayerOnUpdate (On.Player+orig_Update orig, Player self, System.Boolean eu) (at <838fa67b473e4fd2a82b9886beb8bbd1>:0)
DMD<>?625827456.Hook<Player::Update>?1704655872 (Player , System.Boolean ) (at <19b79e21c1574310a4d9a8f210ea2b76>:0)
Room.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.Update () (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?625827456.Trampoline<RainWorldGame::Update>?1587597312 (RainWorldGame ) (at <7be0f23249154d588de2b7d10c6a2913>:0)
Pokéballs.Hooks.RainWorldGameUpdateHook (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at <a8c9bd73c66d41d49c5a9c4cc704c192>:0)
DMD<>?625827456.Hook<RainWorldGame::Update>?1305931776 (RainWorldGame ) (at <74b59c236ec942b390fd9ce2f9ca9de2>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<>?625827456.Trampoline<RainWorldGame::RawUpdate>?-1884141056 (RainWorldGame , System.Single ) (at <acfb6770ff4f4955a768956a9860a2f5>:0)
CrazyWeaponsPlugin.CrazyWeaponsMod.RawUpdatePatch (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at <742f51e28fee4114a0f6023ffc606bfb>:0)
DMD<>?625827456.Hook<RainWorldGame::RawUpdate>?1453939200 (RainWorldGame , System.Single ) (at <1673f577041146c19d52beac291df019>:0)
DMD<>?625827456.Trampoline<RainWorldGame::RawUpdate>?-402319360 (RainWorldGame , System.Single ) (at <316b30f4ec5c45abbc4c6a6bd87f7dd5>:0)
Pokéballs.Hooks.RainWorldGameRawUpdateHook (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at <a8c9bd73c66d41d49c5a9c4cc704c192>:0)
DMD<>?625827456.Hook<RainWorldGame::RawUpdate>?1322665984 (RainWorldGame , System.Single ) (at <d3457f320c884fef800160299080811f>:0)
ProcessManager.Update (System.Single deltaTime) (at <1014ff9a5d9941ab9e645d4f5c9384a5>:0)
DMD<Update>?625827456._RainWorld::Update (RainWorld this) (at <20979c54d2344a9a8b5103e3f1be2957>:0)
DMD<>?625827456.Trampoline<RainWorld::Update>?-1450143744 (RainWorld ) (at <e04ad64ca3974f4281587a4460d0b9a7>:0)
RainWorldTryCatch.RainWorldTryCatchPlugin.<OnEnable>b__0_0 (On.RainWorld+orig_Update orig, RainWorld self) (at <532d00fc174848708ef7c04b6e6addad>:0)
UnityEngine.Debug:LogException(Exception)
RainWorldTryCatch.RainWorldTryCatchPlugin:<OnEnable>b__0_0(orig_Update, RainWorld)
DMD<>?625827456:Hook<RainWorld::Update>?-1296188928(RainWorld)
DMD<>?625827456:Trampoline<RainWorld::Update>?1127424(RainWorld)
Guardian.LogHooks:RainWorld_Update(orig_Update, RainWorld) (at E:/RainWorldModding/Guardian/src/plugin/Hooks/LogHooks.cs:23)
DMD<>?625827456:Hook<RainWorld::Update>?-700443648(RainWorld)
I did a bunch of playtesting and debugging, and I believe I've fixed the problem.
If you're still encountering the bug in v1.1.1 (which I'll be releasing shortly to fix this issue specifically), then it's probably a cross-mod conflict, or a bug from the vanilla game.
Unshackled Co-op doesn't change anything related to enemy spawns (or anything similar), so this issue might be caused by something else... probably. I'll keep an eye out for it, just in case.
I think I've found the issue, for sure this time.
I'll give it some time before pushing out the update just in case more errors pop up during playtesting.
But I'm not sure that issue caused the lag/freeze itself. You might have already come across this, but there's a bug from jolly co-op that sometimes appears when entering gate rooms, causing heavy glitches in the rendering system for the remainder of the cycle. Are you sure it wasn't that? The first sign of the glitch is player body chunks disappearing.
ah, then it might have been Unshackled in that case. Either way, I believe it's really fixed this time.
the game does load nearby rooms, but that doesn't cause the gate glitch, from my experience. the glitch occurs when you enter the gate room itself.
if it helps this is my modlist..
Soporific the spider slugcat
The Dronemaster
Fisobs
Unshackled Co-op
Jolly Co-op
Music Announcements
Rain World Remix
SlugBase
More Slugcats Expansion
I don't want to mod and meme the hell out of my game much until I've beaten every slugcat
small addon
I validated the files of Rain world and had one thing missing, re-opened it and all my mods were not working, i had to disable and re-enable every mod before they showed up and I'm still having this issue
do you have an exception log? if not, you should get Guardian, then when the error occurs again, go to the log, and send the first chunk of text here.
Guardian: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965404608
You can find the log in Steam/steamapps/common/Rain World.