Rain World

Rain World

764 ratings
Unshackled Co-op
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5 Jul, 2023 @ 8:52pm
18 Mar, 2024 @ 9:03pm
11 Change Notes ( view )
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Unshackled Co-op

Description
Development of a Watcher compatible update is ongoing. A beta is available.
Play as anyone, anywhere.
Makes every slugcat selectable in Jolly Co-op and Arena!
Nightcat, Inv, and even playable Slugpups are available!
And yes, real playable Slugpups, not the cosmetic option.
Also gives every campaign Co-op! Even Inv!

Now with added features!
All features can be toggled through the remix menu, and are disabled by default.
- Player 1 can eat dead creatures in Gourmand's campaign if no other player can, with a greater food reduction.
- All slugcats can use scavenger karma in Artificer's campaign.
- All slugcats get high agility in The Rot.
- All non-Rivulet slugcats get extended lung capacity in Submerged Superstructure for Rivulet's campaign.
- All slugcats get a grappling tongue in Saint's exclusive regions.
- Super Nightcat.
- And more!

Bugs and glitches ahead, be warned!
Known bugs:
- Cross-Mod compatibility issues (if a bug you have encountered is not listed below, this is likely the case)
- Gourmand's impact damage does not function correctly in expedition mode. (Considering the mod tries not to interact with expedition in any way possible, it's probably for the best to just leave it disabled.)
- Artificer's dreams can encounter a variety of bugs, from unusual pups, failing to spawn the player, etc.
- Spearmaster does not render their tongue/ascension graphics.
- Saint's ending cutscene has some visual bugs when player 1 is not Saint, but this shouldn't freeze or break the game.
- Super Nightcat's double jump is currently not functioning.

Known mod incompatibilities:
- CoopTweaks: Slugpups become unplayable.
- Dress My Slugcat: Slugpup faces revert to default.
Please report any other incompatibilities! If enough people report the same mod, it'll be added to the list.

Update History
v1.2.3:
- Fixed freeze when attempting to load into a game past v1.9.14.
- Even though this is a temporary fix, I might not have time to come back and patch it up. Sorry.
- In my heart this version is "1.2.2 and a half", but the game doesn't like that...

v1.2.2:
- Added workaround for an obstacle only Saint could progress through. Player 1 can ascend under certain circumstances in Rubicon.
- Added option to remove Inv's special behaviour in Chimney Canopy outside of their campaign.
- Added the scavenger corpse weight loss effect to all slugcats when all scavenger karma option is enabled.
- Fixed bug that caused hidden modded slugcats to appear in the character selection menu.
- Fixed bug that made Artificer give other campaigns a permanently stuck karma cap at the lowest level. Maybe. I couldn't replicate the bug, but I found what seemed to be the issue. Let me know if it doesn't work.
- Fixed potential issues with Spearmaster's campaign.
- You can now cycle backwards through the character select menu by holding right click/F (re-bindable) while cycling.

v1.2.1:
- Fixed bug that was causing Spearmaster's campaign to fail rendering other players.

v1.2.0:
- Created trailer.
- Added Nightcat, Inv and Slugpup character portraits.
- Added high agility in The Rot feature.
- Added all slugcat grappling tongue in Saint regions feature.
- Added Super Nightcat.
- Fixed problem with extended lung capacity feature.
- Fixed missing orig() call in Saint's gameplay intro.
- Fixed Slugpups using custom colours when colour settings were set otherwise.
- Fixed Slugpups using default colours in arena mode.
- Polished remix setting labels.
- "Expedition-proof"ed the code, so the mod wouldn't affect Expedition mode.

v1.1.2:
- Fixed additional missing null checks in Player.Update().
- Fixed Saint's gameplay intro not loading if the player with the highest player number was not Saint.
- Saint's rollover object is now given to player 1.
- Singularity bombs spawned by Inv on non-Inv campaigns will now look like the eggzero, until hibernation or storage.

v1.1.1:
- Fixed missing null check in Player.Update(), which was causing some loading issues.

v1.1.0:
- Added remix menu.
- Added feature that allows player 1 to eat dead creatures in Gourmand's campaign.
- Added all slugcat scavenger karma feature.
- Added extended lung capacity feature.
- Fixed Gourmand's food quest not appearing on their campaign if player 1 was not Gourmand.
- Fixed issues relating to scavenger karma.
- Fixed Speamaster's iterator cutscenes freezing if player 1 was not Spearmaster.
- Five Pebbles now shoves away all players after reading Spearmaster's pearl. Smart shortcuts recommended.
- Hidden slugcat names are more polished.
- Inv's name is now changable via the remix menu, if you prefer to call them something else.

v1.0.3:
- Fixed Bitter Aerie warp, which can now be triggered by any player.
- Fixed Rivulet's end cutscene.
- ACTUALLY fixed broken Steam workshop tag.

v1.0.2:
- Slugpups now support custom colours.

v1.0.1:
- Fixed issues regarding player Slugpup food requirements.
- Fixed Slugpup starving issue.
- Fixed broken Steam workshop tag.
Popular Discussions View All (5)
75
20 Jul @ 3:56am
Bugs
Magenta Lizard
2
16 Aug, 2024 @ 6:14am
Splitscreen Doesnt work
Itsfabi
2
31 Jan, 2024 @ 8:04am
The pup does not work
TEST 2
412 Comments
Senfree 19 Jul @ 6:56pm 
If you guys have ever watched movie watchers react to shows/movies, you will understand that they aren't messing with you. This is just how most people are.
Martan2010 15 Jul @ 8:40am 
BEFORE YOU COMMENT: read the first line in the desc
B.L.U.S. 15 Jul @ 4:35am 
ok i give up you all can't be this unaware, you gotta be F'ing with me, im turning off notifications
Dehydrated my sister 14 Jul @ 4:08pm 
I'm having the same problem too
01134 14 Jul @ 12:53pm 
it dosnt work for me. every time i load in with the mod enabled, my slugcat aint there. i cant move (since it aint there)
Jeikoplays 14 Jul @ 12:47pm 
Greetings, is normal that the mod isnt working despite I dont have the watcher dlc? Because, some days ago I played it normally.
B.L.U.S. 12 Jul @ 1:20am 
@Senfree, missed the opportunity to make a "Great cycle™" joke
Senfree 11 Jul @ 8:44pm 
@mothcat2424 It wont that much, because they completely rewriting most of the code they were using before, because it was prone to bugs, so they said they were starting mostly over, it's better to say what the bugs are on the beta, as that's more helpful.

Also, the bugs people are reporting are rarely different, it's almost always the same thing, it would be more useful to report something new. The disappearing slugcats is very, very well established. I don't mind if people report bug, but they can look to see if many people have already reported that or not.

And some people weren't even reporting a bug, just commenting "fix pls". While I'm not angry about it, it does feel like I'm in Groundhog's Day.
Terror of Dimensions 11 Jul @ 6:30pm 
@Mothcat2424 just ignore them. If they want to get triggered by it, that's their problem.
Martan2010 11 Jul @ 6:09pm 
yes, but its more of a 'omg read the desc/comments before writting 8000 lines about how it doesnt work'