Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Example workshop mod for Veterancy & more
NightFalcon101 17 MAY 2024 a las 14:23
how to assign super weapon to a structure?
How did you assign a super weapon to a structure? I have a mod I'm working on where I'm trying to get the Sub-pen and Shipyard to give you a re-occurring 14 min sonar pulse. Any help would be much appreciated.
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DontCryJustDie  [desarrollador] 18 MAY 2024 a las 0:37 
This mod has two examples how to do it, TDTMPL and TDEYE. Anyway the following should work.

Option 1: Add the existing sonar pulse to the SYRD and then change the values of the original sonar pulse.
; ship yard [SYRD] SuperWeapon=SonarPulseSpecial [SonarPulseSpecial] RechargeTime=14 ; was 10 SpyUnlock=2 ; was 1, but 2 means it now also unlocks when building is build

Option 2: Create a new sonar pulse and then add it to the SYRD and SPEN.
; ship yard [SYRD] SuperWeapon=SonarPulseSpecial2 ; sub pen [SPEN] SuperWeapon2=SonarPulseSpecial2 ; Need to use SuperWeapon2 here because it has already the default SonarPulseSpecial, which unlocks after spying. [SuperWeaponTypes] 1=SonarPulseSpecial2 [SonarPulseSpecial2] RechargeVoice=SonarPulseAvailable RechargeTime=14 SidebarImage=SW_SonarPulse Owner=allies,soviet Cursor=5 Type=Sonar Sound=SONPULSE
Última edición por DontCryJustDie; 18 MAY 2024 a las 0:47
NightFalcon101 2 OCT 2024 a las 22:12 
TY for the helping with the SPC_SONAR, I tried multiple times with the above mentioned suggestions. But ultimately found a way to write it out in the source code. Now I'm looking to add the Ion Cannon from TD to all allied tech centers like your mod has. I tried using the mod.ini's in the rules file from your mod, but no changes took (i dont want veterency in my mod). If source code changes need be done do you happen to have the .CPP & .H files that are needed?
DontCryJustDie  [desarrollador] 7 OCT 2024 a las 2:45 
This mod uses ini settings provided by Veterancy & more which allows you to create new super weapons via ini settings. If your goal is to add the Ion Cannon via source code just port the code from TD to RA.
NightFalcon101 15 OCT 2024 a las 0:03 
Copy, TY so much for the guidance on that. I was able to move it to RA so its operational in my last update, but I'm still having some trouble moving the Ion Cannon mouse cursor over, would you happen to know how to transfer this portion over?
DontCryJustDie  [desarrollador] 15 OCT 2024 a las 0:59 
I think that isn't possible.
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