Project Zomboid

Project Zomboid

Dragons Simple Weapon Durability
Brita's weapons will randomly lose durability
I have a fix for the models in Brita's weapon mod, that may be it, I am subscribed to another durability mod, but I don't enable it.
< >
Showing 1-9 of 9 comments
GreatBadWrench 1 Aug, 2023 @ 4:17pm 
I've done a bit more testing and it seems to go in stages, 2 low durability weapons will break, and then it starts destroying full condition weapons. could loot respawn be causing it?
DragonKing  [developer] 2 Aug, 2023 @ 4:26am 
Well, all durability changes happens when you initialize the world. This means before anyone can join a server, and before your character is shown on screen.

Does it happen immediately on a fresh world, or does it take ingame playtime before it happens?

Have you tried it by opening the game with the -debug launch command under properties, and then spawning in items, drop them on the floor, and teleport far away and back?

None of my code is run while you are playing. It goes through all the items once, before the world is initialized and that is it.

Have you made 100% sure that you are using only 1 version of Arsenal? My own issue was the "gunpowder fix" mod, since it was made for the old Arsenal.
GreatBadWrench 2 Aug, 2023 @ 11:34am 
I am sure i am only using one version. and i have to discover the items before it happens, any items i spawn with don't degrade, only looted items, if the firearms have been lotted and are on my person, when i quit and respawn they will lose condition, i have no idea why it happens.
DragonKing  [developer] 3 Aug, 2023 @ 5:05am 
Well, odd is all I can say at this point. I have no issue with my massive mod list. Anything I have looted still have their original durability from when I looted them, even if I teleport to the other end of the map, walk around a bit, and tp back.

I will keep my eye on it, but unless this can be reproduced, I have no idea what is going wrong on your end.

Are you sure the weapons you looted actually were the durability it shows it as? You can see an items durability in -debug mode under the edit item - right click interaction. Obviously, items that are looted dont always have full durability, but I highly expect that this is not the problem.
DragonKing  [developer] 3 Aug, 2023 @ 5:05am 
Main 3 Server:SkizotsTiles;OujinjinTiles;Diederiks Tile Palooza;DylansTiles;tkTiles_01;tsarslib;ItemTweakerAPI;UIAPI;MoodleFramework;eggonsModdingUtils;BB_Utils;RotatorsLib;NVAPI;ModManager;ModManagerELO;ModManagerServer;modoptions;Mod_Checker;ForagingZ;BetterSortCC;ScrapWeapons(new version);TieOnSpearheads;Brita;Arsenal(26)GunFighter[MAIN MOD 2.0];BetterFlashlights;SimpleConvertToBritaSRC;ArsenalOpenAmmoWalk;ReloadAllMagazines;Gun Stock Attack;dragons_simple_weapon_durability;More Gloves;Brita_2;ScrapArmor(new version);BritaArmorInsulationFix;noirrsling;LazoloDynamicBackpackUpgrades;BulletproofVestsUnderClothing;mrnvsbhltr;AuthenticZLite;autotsartrailers;lx_autotsartrailers_plus;ATT_Hauler;isoContainers;amclub;agrotsar;28ss100;49powerWagon;59meteor;69mini;67commando;69camaro;70barracuda;70dodge;74amgeneralM151A2;78amgeneralM35A2;78amgeneralM49A2C;78amgeneralM50A3;78amgeneralM62;82jeepJ10;82oshkoshM911;83amgeneralM923;84merc;85merc;86fordE150;86oshkoshP19A;87cruiser;88chevyS10;88golfMk2;88jettaMk2;89trooper;89fordBronco;89def90;89def110;90pierceArrow;90zanella50cc;90niva;90fordF350ambulance;91range;92amgeneralM998;92nissanGTR;92fordCVPI;93fordElgin;93mustangSSP;93townCar;97bushmaster;99fordCVPI;ATA_BMW_E36;ATA_Bus;ATA_Samara;ATA_Datsun_240z;ATA_DeLorean;ATA_Dadge;ATA_VanDeRumba;ATA_Mustang;ATA_Mustang_66;ATA_Jeep;ATA_Luton;ATA_Petyarbuilt;lx_autotsartrailers;SCKCO;SCKCOAccessories;SCKCOZoning;RS_WaterCistern;RS_WaterCistern_KI5_Addon;rWaterTrailerSemi;rWaterTrailer;rSemiTruck;HTowTruckFix;TMC_Trolley;BB_Bicycles;VehicleRepairOverhaul;VehicleRecycling;KI5CraftingUnified;PushCarMod;ifincarincar;AnimSync;fuelsideindicator;NepBatteryColor;NepEngineColor;HowMuchFuel;newcontainersnc;SkillRecoveryJournal;TheWorkshop(new version);DJ_BritaPatch;TheEngineer;DynamicMining;RealMetalworking;XnerEngiBombRezB41;ReModVaccinDrReapersMP;More_Medical;sapphcooking;EssentialCrafting;ImprovisedFlooring;ImprovisedFlooringPlus;ImprovisedGlass;waterPipes;WaterPipes Plus;BuildingTime;FWOFitnessWorkoutOverhaul;FWOBenchPress&Treadmill;ImprovedBuildMenuFallen;IBM-EB;More Builds Plus;Wallpapers;WiredLightPost;AutoGate;UBPropFix;PropaneTankFix;PropaneandGasoline;TileFixes;PlayableArcadeMachines41;SIB3402;PlumbWallShowers;GeneratorTimeRemaining;GenRange;eggonsAllDoorsAreYours;BetterContainers;Skizots Visible Boxes and Garbage2;LightSwitchOverhaul;CanRepairDoors;RepairAnyClothes;RepairAnyMod;RepairWallCracksExtended;FixFloor;CleanDirt;cleanashes;RemoveDebris;RainCleansBlood;dragonking.moneymakesyoustronger;dragonking.moneymakesyoustrongercredit;zReBetterLockpicking;zReBandagedStatusInfobykERHUS;CWAX Bombs;UnderCoverOfDarkness;manageContainers;CustomizableWoodWeight;FarmingRemoveRotten;BetterRadioMod;NHD;EasyOutfits;EasyLaundry;Betterhandwash;BetterBatteries;SlowConsumption;HowStrongIsThatWall;DropRollMod;TakeAnyAmount;FloorFirst;Replace Bandage;P4TidyUpMeister;CatsReadMod;TMC_TrueActions;Woodcutting Skill;MaintenanceImprovesRepair;BurglarBuddy;ExtraWeight+5;ToadTraits;ToadTraitsDisablePrepared;ToadTraitsDisableSpec;ToadTraitsDynamic;EvolvingTraitsWorld;EvolvingTraitsWorldMarkDynamicTraits;CraftHelperContinued;KillCount;TheStar;SimpleNumberMoodlesRight;LargeProgressIndicator;WeatherMoodles;P4HasBeenRead;LitSortOGSN;LitSortOGSN_readOnePage;LitSortOGSN_rice;myclothinguimod;MoreCLR_desc4mood;SkillEX;MoreDescriptionForTraits4166;simpleStatus;MiniHealthPanel;InjuryIndicator;PillDuration;NestedContainer01;REORDER_CONTAINERS;REORDER_THE_HOTBAR;RiskyInspectWeapon;showweaponstatsplus;https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?2593772242;LegibleContainerHeaders;disablewelcome;FH;SpnHair;MoreZombieDeathSounds;TrueCrouching;sapphcookingbettersorting;ReduceLagofCraftingMenu;FixTooltipLag;CalorieFix;BoredomTweaks;ducksBZSF;ExtraMapSymbols;ExtraMapSymbolsUI;MGRS (FMCCYAYFGLE);MoreMaps;spawnpointmod;Chestown;FORTREDSTONE;Fort Rock Ridge;BedfordFalls;BedfordRoad;Riverside Fire Department;West Point Fire Department;Muldraugh Fire Department;Trelai_4x4_Steam;CONRTF;DeltaCreekMunitions;Fort Knox;FrankfortKY;GreenVille;lakeivytownship;Linden;LittleTownship;MRE;RedRacer;Refordville;WestPointExpansion;WPEFIX;SantuarioMapMod;Tugaland;rbr;rbrA2;Blackwood;Grapeseed;Greenleaf;Militaryairport;NewEkron;Pitstop;pz_rosewoodexp_map;Riverwood;Chinatown;TreadsMilitaryVehicleDefs;InGameMaps;InGameMaps_WestPointExpansion;InGameMaps_FortRedstone;InGameMaps_FortKnox;rSex
DragonKing  [developer] 3 Aug, 2023 @ 5:05am 
This is my own modlist for anyone curious, and it seems to work fine for me.
GreatBadWrench 4 Aug, 2023 @ 6:56pm 
could re downloading arsenal and brita's help?
DragonKing  [developer] 14 Aug, 2023 @ 6:22am 
Originally posted by GreatBadWrench:
could re downloading arsenal and brita's help?

I don't see how that would change anything. But, a fix for now could be to just disable modification of ranged weapon durability?

If someone could try it out, and see if the problem persists or not, that would be a great help.

Until someone finds a way to easily replicate the problem, I find it hard to figure out where to look for an answer.
Last edited by DragonKing; 14 Aug, 2023 @ 6:23am
GreatBadWrench 27 Sep, 2023 @ 5:23pm 
I know this is old, but the weapons will break if modded weapon durability is on, even if ranged is off.
< >
Showing 1-9 of 9 comments
Per page: 1530 50