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Does it happen immediately on a fresh world, or does it take ingame playtime before it happens?
Have you tried it by opening the game with the -debug launch command under properties, and then spawning in items, drop them on the floor, and teleport far away and back?
None of my code is run while you are playing. It goes through all the items once, before the world is initialized and that is it.
Have you made 100% sure that you are using only 1 version of Arsenal? My own issue was the "gunpowder fix" mod, since it was made for the old Arsenal.
I will keep my eye on it, but unless this can be reproduced, I have no idea what is going wrong on your end.
Are you sure the weapons you looted actually were the durability it shows it as? You can see an items durability in -debug mode under the edit item - right click interaction. Obviously, items that are looted dont always have full durability, but I highly expect that this is not the problem.
I don't see how that would change anything. But, a fix for now could be to just disable modification of ranged weapon durability?
If someone could try it out, and see if the problem persists or not, that would be a great help.
Until someone finds a way to easily replicate the problem, I find it hard to figure out where to look for an answer.