Slay the Spire

Slay the Spire

DarkSouls3
Twichigo 3 Sep, 2023 @ 2:21pm
Some bugs or typos
1. When I use Soul Greatsword while under sorcery enhancements, the card's description is updated to account for boost in damage, but it still adds only base 15 damage as a status and then deals just those 15 damage on the following turn. Homing Soulmass also consumes those buffs when you use the card (with no benefits) and additionally consumes them upon each activaion for actual extra damage (and Great Soulsword doesn't).

2. When I get some Sorcery Increments, even though they say "Your next Sorcery attack deals x additional damage", those buffs are still getting consumed by non-offensive cards like Magic Shield with no benefits. I think the buffs shouldn't get consumed by sorcery with no direct damage, except for Magic Weapon.

3. Intangible's duration from Hidden Body is odd. After using the card I get 1 Intangible buff, it works as intended. On the next turn it shows I'm still having 1 Intangible and enemies' damage is reduced to 1 visually, yet after ending that turn Intangible immediately ends and I recieve full damage instead.

4. The description of the Coiled Sword relic says 1 extra Hit-Recover, but it actually applies 2 extra Hit-Recover.

5. I stunned the Act 1 boss The Guardian with Undead Hunter Charm as it was about to enter defensive mode. The boss curled up, but never recieved Sharp Hide status preventing it from ever having thorns or transforming back. Also, after stunning the Act 2 boss Bronze Automation with it, I could no longer apply Vulnerable or Weak from Strike's Battle-Skill, even though the boss no longer had artifact stacks.

6. Soon as I get -any- card added to my deck, Lorian's Greatsword permanently turns into Twin Princes Greatsword. Is that a bug or the missing description? Then I got another Lorian's Greatsword while having Twin Princes Greatsword and it doesn't turn into anything even after getting new cards. Also, when Twin Princes Greatsword is in hand it's always highlighted as if some special condition is met, but there's nothing in the description. https://i.imgur.com/hGurnf7.jpg
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Showing 1-8 of 8 comments
Twichigo 5 Sep, 2023 @ 9:02pm 
7. Either a missing description or an extra empty info box for Ember potion https://i.imgur.com/MbZxDON.jpg
黑长直天下第一  [developer] 7 Sep, 2023 @ 7:31pm 
Thanks for you feedback. 1,2,3,4,7 you mentioned has been resolved.

2. Hidden Body, Homing Soulmass, Magic Shield, Pestilent Mist will no longer cost buffs. (Homing Soulmass consumes buffs each time it deals damage).

5. I can't reproduce the issue what you said. And presumably the vertigo mechanism is directly using the StSLib api, which should not have a problem. I'm more inclined to think that it has a ripple effect with other places, can you elaborate on which mods you have turned on while playing?

6. When you have both Lorian's Greatsword and Lothric's Holy Sword in your deck, they become Twin Princes Greatsword, which is based on the mechanics in DarkSouls3. The reason for the light in the hand card is that someone previously reflected :it is a derivative card, but the color is the same as the ordinary card, and sometimes it will let him forget to play.
Twichigo 8 Sep, 2023 @ 11:13am 
Awesome!

#5 I don't have mods that affect the actual gameplay outside of Downfall expansion (which only adds new stuff), the rest are for quality of life or interface.
In case of Act 1 Guardian, it may or may not be the normal behaviour of a stun on specific enemy phases, granted it's a very rare status. Usually, the boss takes those 30 damage https://i.imgur.com/9urtUkJ.jpg and then transforms for 2 turns, recieving temporal spikes buff and dealing less damage, after that it transforms back and you can repeat the process. But if the boss is stunned on the same turn as it recieves enough damage to transform, it just changes the appearence, but recieves no buffs and never transforms back https://i.imgur.com/fvmm6EK.jpg
Not sure how Act 2 boss became broken, I might test it again at a later point.
Twichigo 9 Sep, 2023 @ 3:36am 
There is something odd with the status effects for sure, but it's very inconsistent to pinpoint the cause.
I used Kukri as the very first action here https://i.imgur.com/NFyIdAG.jpg and somehow it resulted in negative bleed amount, which expired doing nothing next turn https://i.imgur.com/YatTFL4.jpg Up until that fight Kukris were working perfectly fine.
Then many floors later against Act 1 boss (repeat the fight from the event), I have one Kukri on hand and get 2 more from Blood Gem. The first Kukri applied 3 bleed, the next two each removed one stack of bleed or in other words, applied -1 stack again. I even restarted the battle several times and the exact same thing happened again.
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Speaking of bleed, when a multi-hit attack triggers bleeding in the process and then continues with more hits, each subsequent hit triggers full bleeding too, resulting in absurd damage. For instance, Repeating Crossbow (battle-skill) + Carthus Rouge.
In the same vein, it's possible to trigger Stagger multiple times with one attack. Not really abusable, but causes Hornet Ring to produce a big amount of daggers, which becomes a problem, since those don't have Exhaust and quickly swamp your deck. Perhaps they should get Ethereal too?
黑长直天下第一  [developer] 11 Sep, 2023 @ 12:42am 
#5 Is this what you mean?
https://imgur.com/oTWKoOe
https://imgur.com/TTcxWLN
https://imgur.com/DkTG2VL
https://imgur.com/uWLX8xP
But I stun it during the turn when it would have done a form shift, and it doesn't seem to affect its later behavior.

I just fixed the issue with the bleeding damage not nomar and kukri. Made some careless mistakes that went unnoticed.

About the hornet ring I think your idea is very reasonable, I made some changes.
Twichigo 11 Sep, 2023 @ 10:41am 
Originally posted by 黑长直天下第一:
#5 Is this what you mean?
https://imgur.com/oTWKoOe
https://imgur.com/TTcxWLN
https://imgur.com/DkTG2VL
https://imgur.com/uWLX8xP
But I stun it during the turn when it would have done a form shift, and it doesn't seem to affect its later behavior.
Actually I haven't tried to stun when it's already curled up, but no. In my example, you need to stun and deal a sufficient amount of damage on the same turn while the boss is standing, can even be done as soon as turn 1.

Thanks for other changes, I'll check them out later!
Twichigo 12 Sep, 2023 @ 10:29pm 
Bugs:

https://i.imgur.com/AZHitWc.jpg Soul Greatsword shows its damage boosted by Pen Nib and consumes the boost, but the damage is actually not boosted.

I was wrong earlier, applying multiple staggers with a multi-hit attack can in fact be abusable, with Aldrich's Sapphire and Sadistic Nature (deal damage everytime the enemy is debuffed), possibly other cards or relics. That is, when the enemy gets staggered during a multi-hit attack, the rest of the hits is each treated as applying a full stagger, rather than just excessive Hit-Recover stacks.

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Description:

Sellsword Twinblades's Battle-Skill - maybe mention it deals -extra- 4 damage 2 times, since it's identical to base damage?

Dark Sword Strike: [...] Battle-Skill: Deal once extra damage.
Probably needs a different wording, not clear whether it deals x2 damage, or deals damage x2 times. Ringed Knight Paired Greatswords also uses the same wording.

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Typos:

Dragonslayer's Axe: should be "gains 1 Shocked".
Shield of Want (basic): should be "Draw 1 card".
Small Leather Shield: [...] Gain 5 Block Gain 1 Dexterity.
A missed period.
Covetous Gold Serpent Ring (upgraded): should be "draw 2 cards".
Pestilent Mist: should be "ALL enemies lose".
Hornet Ring: should be "when an enemy gets Stagger".
Cloranthy Ring, should be Chloranthy.
黑长直天下第一  [developer] 1 Oct, 2023 @ 9:14pm 
As you said, I also found the problem with the hit-recover stack. The reason is that I am not familiar with the programming of STS mod. However, after referring to other mods with similar abilities, I fixed the bug.

And thanks for correcting the typos.
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