Sid Meier's Civilization V

Sid Meier's Civilization V

City States Build Wonders
Dragalen 30 May, 2024 @ 12:46am
Mystery crashes, possibly caused by this mod?
Hello. I installed this mod to become part of my, honestly too big, mod collection; so it's possible the problem I am having lies elsewhere. Nevertheless, this is the only lead I have for solving crashes I've been experiencing, so I figured I'd leave a discussion thread as it's seemingly become impossible for me to even get past the Medieval Era in any modded game I start.

Now, I had uninstalled this mod after having some initial troubles with crashes; possibly related to custom wonders I have in my game (I know, I know, the FAQ already says that this mod is not compatible with most custom wonders- realizing that I missed that key detail is why I uninstalled as I figured it would cause issues) that provide things such as additional delegates in world congress.

However, it seems as though despite unsubscribing, and making sure the mod's folder is no longer present in Documents/My Games/Sid Meier's Civilization V/MODS, the effects of the mod are still active, and, I suspect, causing my game to crash. I know some part of the mod is still active because I very unexpectedly lost a wonder race to Almaty, even though this addon wasn't even listed in the mod menu prior (since it's supposed to be gone).

For my last several attempts at playing out a game, I consistently keep crashing at a semi-random point; Without fail, the game stutters and then closes between Turn 80 and Turn 90 (playing on the fastest game speed), specifically during the turn in which City-States are acting. I initially thought it was because the game was simply overloaded as I play on Huge maps with max AI (full civ slots and full city-state slots), so I tried toning it down and playing with the default recommended AI count for Huge games;

But the crash still happens. Every time. Between 80 and 90, during City-State turns. I've checked the logs and have tried disabling mods that look to be potential problems, one by one, even verifying the game files via Steam as well. No dice. So whatever remnants of this mod that are still active despite the attempt at uninstallation is the only potential clue I've got.

Thanks for taking the time to read this. I suppose I could try reinstalling the whole game, haven't done that yet, but even if this isn't the mod causing my crashes, I figured it couldn't hurt to let you know that it seems to stay active after removing it, in case that's an issue anyone else has, and/or is a thing that can be fixed by you. Keep making cool mods! I was stoked to try this 'til I realized my game was too bloated already to support it.