Project Zomboid

Project Zomboid

Cordyceps sporezoner
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Braven  [udvikler] 18. juli 2023 kl. 0:02
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
Sidst redigeret af Braven; 31. aug. 2023 kl. 13:21
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Viser 1-15 af 63 kommentarer
CevaConCe 19. juli 2023 kl. 17:23 
The cordyceps remains in the house despite removing the body. I don't know if this is a bug, but cordysep appeared in some inhabited houses on my server and they can't remove it :c

I love your mod and thnks for create it <3
l1ght 20. juli 2023 kl. 4:53 
hello
i just got into house with the virus and as soon as i see my character coughing i got out but he still coughing . single player
Sidst redigeret af l1ght; 20. juli 2023 kl. 4:53
Chlebek 22. juli 2023 kl. 8:43 
Idk who did the translation for polish but Cordyceps is Maczużnik
Jordan 26. juli 2023 kl. 12:31 
Привет ,в Brita Armor Pack есть рюкзак ,называется Hazard 4 Dual Daypack ,когда он экипирован заражение не действует и выскакивают окошки сбоку с ошибками
Catfood 27. juli 2023 kl. 21:07 
Sometimes the particle effect wont come on or wont turn of my screen even with leaving the zone. Love your work <3
Jakor 3. aug. 2023 kl. 20:36 
En multijugador, el cordyceps no es removible. No se puede interactuar con el cadaver ni con el hongo. Eliminar la entidad con cheat menu tampoco quita el efecto visual. No comprobe si la infeccion persiste en ese caso
Grumpy 5. aug. 2023 kl. 15:32 
Hello! Wasn't sure if you were aware or if there's even a way to prevent it but we have spores spawning in spawn houses. New players are spawning in and unsure of why their character is suddenly getting sick. lol

ETA: One of my testers was the victim of a spawn location spore house and despite the fact he's been away from the spores for quite some time now (maybe 20 or so minutes RL time) he's still sneezing and coughing; which is drawing in zombies and creating a mess for him since I am using your Hive Mind mod too. lol
Sidst redigeret af Grumpy; 5. aug. 2023 kl. 15:35
Darkswirl 5. aug. 2023 kl. 15:43 
Error being generated every second while within spore zone. Doesn't seem to negatively impact gameplay or the mod's functions, but I didn't write the code so idk.

Singleplayer
Mods Installed: Mod Manager, Cheat Menu: Rebirth, Brita's Armor Pack, this one obviously
Actions: Standing in spore zone interior.

Log:
[05-08-23 15:33:19.410] LOG : General , 1691274799410> ----------------------------------------- STACK TRACE ----------------------------------------- function: everyMinute -- file: BB_SporeZone_Main.lua line # 70 | MOD: Cordyceps Spore Zones. [05-08-23 15:33:19.410] ERROR: General , 1691274799410> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in everyMinute at KahluaUtil.fail line:82.. [05-08-23 15:33:19.411] ERROR: General , 1691274799411> DebugLogStream.printException> Stack trace:. [05-08-23 15:33:19.411] LOG : General , 1691274799411> ----------------------------------------- STACK TRACE ----------------------------------------- function: everyMinute -- file: BB_SporeZone_Main.lua line # 70 | MOD: Cordyceps Spore Zones.
Darkswirl 5. aug. 2023 kl. 15:56 
I'm not sure if this is intentional or not, but I've noticed buildings with multiple floors connected by an external staircase have each floor rolled as a separate chance which, if successful, will apply the spore zone to all other floors, even previously cleared ones.

This isn't very noticeable on vanilla maps (but very noticeable on modded maps, especially Raven Creek) as I think the only buildings with outside stairs connecting the next floor are the few scattered hotels but, looking through the map project, there's a three story office building in West Point right by the church that might work for testing if you want to keep it as vanilla as possible.

This was tested using the same setup as my previous post.
Sidst redigeret af Darkswirl; 5. aug. 2023 kl. 15:57
Darkswirl 6. aug. 2023 kl. 11:20 
Oprindeligt skrevet af Darkswirl:
I'm not sure if this is intentional or not, but I've noticed buildings with multiple floors connected by an external staircase have each floor rolled as a separate chance which, if successful, will apply the spore zone to all other floors, even previously cleared ones.

This isn't very noticeable on vanilla maps (but very noticeable on modded maps, especially Raven Creek) as I think the only buildings with outside stairs connecting the next floor are the few scattered hotels but, looking through the map project, there's a three story office building in West Point right by the church that might work for testing if you want to keep it as vanilla as possible.

This was tested using the same setup as my previous post.
After some more time playing, it seems to do this with any stairs.
Grumpy 12. aug. 2023 kl. 20:43 
Hello! Just reporting an error I received today while testing out the mod with some of our players.

-----------------------------------------
function: onClientCommand -- file: BB_SporeZone_Server.lua line # 41 | MOD: Cordyceps Spore Zones

ERROR: General , 1691897960404> 148,196,081> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getModData of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1691897960405> 148,196,081> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1691897960406> 148,196,083> -----------------------------------------
STACK TRACE
-----------------------------------------
function: onClientCommand -- file: BB_SporeZone_Server.lua line # 41 | MOD: Cordyceps Spore Zones
I3eauLeBoi 15. aug. 2023 kl. 10:51 
Can't loot/remove the spore item from corpses within zones.
Horned One 16. aug. 2023 kl. 15:40 
This mod overrides my sandbox infection mortality settings and sets them to "Never" No matter what I do.
Braven  [udvikler] 19. aug. 2023 kl. 9:33 
Oprindeligt skrevet af Zays' Sweater:
This mod overrides my sandbox infection mortality settings and sets them to "Never" No matter what I do.
Not a bug of this mod. It's something else.
Sidst redigeret af Braven; 19. aug. 2023 kl. 9:33
homekeys 28. aug. 2023 kl. 7:25 
admin spore removal isnt sticking, spore zones keep respawning and causing issues in player hubs.
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