Project Zomboid

Project Zomboid

Proper Vehicle Injuries for MP [B41 & B42]
 This topic has been pinned, so it's probably important
Fluffy89  [developer] 22 Jul, 2023 @ 7:55am
Ideas & Suggestions
Comment your ideas & suggestions here!
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Showing 1-10 of 10 comments
Toasty__Bunz 22 Jul, 2023 @ 2:58pm 
An interesting change I would like to see is some form of whiplash? Like if the car turns too suddenly, slamming the brakes, or just running over a single zombie at 60mph, should cause pain even if it doesn't result in an injury, to show seatbelt bruises and the like.
3lfu84 22 Jul, 2023 @ 5:06pm 
@Fluffy89 Great mod ty now we can lvl up first aid faster xD. ideas to add:

add seat belt with radial menu to reduce injury chance ,with timed action to wear/remove seat belt and also unable to get out of car with seat belt.

Let helmet reduce injury chance especially useful when u drive bicycle skate and motorcycle by autostar motorclub and others motorcycle mods by ki5
Fluffy89  [developer] 22 Jul, 2023 @ 8:24pm 
Originally posted by Toasty__Bunz:
An interesting change I would like to see is some form of whiplash? Like if the car turns too suddenly, slamming the brakes, or just running over a single zombie at 60mph, should cause pain even if it doesn't result in an injury, to show seatbelt bruises and the like.

I do like the idea. Should be fairly simple to add, I’ll make a note for adding it in the future.



Originally posted by 3lfu84:
@Fluffy89 Great mod ty now we can lvl up first aid faster xD. ideas to add:

add seat belt with radial menu to reduce injury chance ,with timed action to wear/remove seat belt and also unable to get out of car with seat belt.

Let helmet reduce injury chance especially useful when u drive bicycle skate and motorcycle by autostar motorclub and others motorcycle mods by ki5

Seatbelts would make sense, I would have to look into this further on how to implement it as I’ve hardly done anything with the UI. I’m also unsure how I’d hook into if the player can get out of the vehicle or not so this would definitely require looking into.

Helmets reducing injury chance would make sense, they’d likely only affect head injuries (less common & less severe, etc) however.
çüksüzkurt 28 Jul, 2023 @ 5:16am 
I have a suggestion, Can you make airbags on cars? ı mean when we crash over 90 there can be a airbag sound, after that we would never hear that sound .:steamhappy:
çüksüzkurt 28 Jul, 2023 @ 5:17am 
I would be very happy if you can do that
Last edited by çüksüzkurt; 28 Jul, 2023 @ 5:18am
casual_gamer3060 3 Aug, 2023 @ 10:27pm 
what you should make is proper car movement threw different surfaces especially threw grass some of the truck and jeeps move so pathetic threw grass when they should be flying threw grass just like on the cement roads
Fluffy89  [developer] 4 Aug, 2023 @ 7:49am 
Originally posted by casual_gamer3060:
what you should make is proper car movement threw different surfaces especially threw grass some of the truck and jeeps move so pathetic threw grass when they should be flying threw grass just like on the cement roads

While I agree, this mods scope ends at vehicle injuries which this wouldn’t relate to.

I also have no idea how I’d go about doing this, or doing it in a manner does doesn’t require manual per-vehicle implementation.
Fluffy89  [developer] 4 Aug, 2023 @ 7:52am 
Originally posted by çüksüzkurt:
I have a suggestion, Can you make airbags on cars? ı mean when we crash over 90 there can be a airbag sound, after that we would never hear that sound .:steamhappy:

I’ll look into it when I get around to implementing seatbelts & helmets.
Bostson 5 Sep, 2023 @ 11:16am 
may be harder to do the math, but lets say I roll a low severity crash, should be more favorable randomization of injuries at 30mpf than 50mph for example
Fluffy89  [developer] 5 Sep, 2023 @ 4:55pm 
Originally posted by 4 4Ever:
may be harder to do the math, but lets say I roll a low severity crash, should be more favorable randomization of injuries at 30mpf than 50mph for example

If I'm thinking of it right, it wouldn't be a huge change in terms of existing code, the only issue it it could make the mod more confusing as you may get way less injuries than you may have expected.

Not a bad idea though, possibly something I'll look into sometime in the future.
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