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All distance/speed related sandbox options should be in metric.
At the current moment, no. There is no way for PVI to tell the difference between what you are colliding with, only what your inertia (how fast you stopped) is.
I can look into it, but Im not sure when this could see the light & be implemented.
By whiplash, do you mean the small amount of 'general' damage your healthbar takes? Or do you mean slamming the brakes and being injured because of that?
On the 'PVI - Main' sandbox option page, look for something named 'flatDamagePercent'. This is the setting that controls how much whiplash damage is applied to your general health, and is by default 30% of whatever the difference in speed pre/post collision is. Setting this to 0% will prevent all whiplash damage from happening.
Whiplash on its own shouldn't do nearly 25% of your general health unless you're going exceptionally fast and immediately stopping, 25% general health damage would be ~83km/h to 0km/h in a single game tick.
Hope this helps!