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On hit: Gives 15 Minigun ammo
25% Explosive Resistance when active
Cons:
-50 Primary ammo on wearer
-30% Damage penalty
In case of reskin:
Eviction Notice
On hit cause a mini explosion that does 40 dmg
Includes a taunt kill similar to the showdown
Cons
-30% damage penalty
If it would be a reskin
Eviction notice or kgb
_________________________
Level 77 hand cannons
100% Longer weapon reach
+25% more damage
=Weapon consumes 20 primary ammo per punch=
=weapon fires Penetrating projectile=
=No dmg falloff=
-40% slower switch speed.
If is a secondary:
Two guns with a high rate of fire in which both can shoot individually, using the right and left mouse button respectively.
It has a base damage of 18
Each carries 6 bullets, also having 48 reserve ammo (each can be reloaded 4 times before running out of bullets).
It is not possible to reload one while the other is firing, requiring both to be stopped to reload.
+25% switch speed
Explanation: A weapon that functions similarly to a pistol however both can be fired separately or together. It might seem a bit pointless to give the heavy a pistol however the ability to deal cheap damage with greater accuracy and damage, after all, the heavy minigun at a certain point not only does very little damage but also has very little accuracy. Just like a pistol, this weapon would allow the heavy to finish off or deplete enemies farther away more easily, something that the +25% switch speed will help with.
+ Recovers 30 ammo for each hit landed
+ On kill the enemy will drop 2 medium ammo box instead of one
- Consumes 10 ammo for each hit
- When killed drop 2 medium ammo box instead of one
- 25% damage penality
Explanation: This weapon allows the heavy to recover ammunition more easily in situations where he has little or no ammunition in his primary. It also lets you help your team by dropping more ammo when killing an enemy.
On the other hand, you need to be more precise with your blows if you don't want to lose more ammo than you already have or provide more ammo to your enemies.
+ 100 million damage
+ 1 million firing speed
+ 500 thousand movement speed
+ 100 billion health
+ esp
cons
you get kicked often
no critical hits
Level ??? Submarines?
+ Crits whenever it would normally mini-crit.
+ 100% damage vs wet players.
= The initial hits against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius.
+ Regenerates after 40 seconds.
- Deals 20% less damage.
- No random crits.
= High Noon fires a the source engine's smallest projectile in the the form of really tiny Air strike rocket
On Hit: Shoot your opponent with a Force-O-Nature round and knocks them back.
On Crit: Knocks your enemy up very high into the air.
Cons:
20% slower draw speed
10% slower attack speed