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Thanks for the feedback. I'll try and dirty up the ammo some more, I did a tiny bit to some of them, but it isn't very noticeable. I personally like the color, for some of them. I will see about changing them up a bit more though. I'll see about the resistances as well.
In comparison, such a perk for Captain (which works for reputation of each faction, depending on your standing) comes much later. It comes in a skill tree as a second perk from this tree. That's at the very least six levels in.
To compare it to separatist that gets 8 reputation for any mission (and loses 4 with Europan Coalition) at first level. . . Well that's a bit powerful, ain't it? This allows for faster unlocks from a faction shop, much faster progression through separatist stations, much faster Separatists quests completion.
To compare it to your existing mods, Acolyte has a similar perk which only nets you 1 church of husk rep per one round with a mission at earliest level three. (I haven't had the pleasure of ever seeing harlequin, since I tend to play solo and Acolyte seems to block Harlequins from spawning in. . .)
Thanks for the feedback! I will keep that in mind when I do a balance pass over the job. Though, I don't believe it to be that strong. The Acolyte's rep gain is small but infinitive. The Separatists version only triggers once for the entire game, then you are left with whatever other effect the talent has. That is something to consider when picking the reputation talents over other ones. Unless you are skipping any coalition missions that rep will be lost rather quickly. It was a nice bonus in my eyes if you wanted to lean towards Separatists a bit easier/quicker. You could theoretically just hire Separatists and gain rep that way, but you only have so many slots for those bots on your sub and they aren't very cheap. I will definitely think on it though.
"The next time the round ends(...)" would trigger at each round end (that had a mission in it).
One time use seems A-OK.
Ah. I can see how would come to that conclusion. "The next time the round ends" meant the very next time the round ends that effect would trigger. I couldn't trigger the effect upon acquiring the talent so I made it trigger when the round ended and worded it accordingly. I thought it would remove any confusion if someone were to pick up the talent and then check their rep and see it not change.
I am not any good with art, so that is a bit of an issue, but that would be cool. There is PUCs, but that is engineer and coalition rewards. Also what is EOD? I searched that but wasn't really finding anything related to custom suits.
I'll just add you on steam then dm you my discord, that is usually how I've been getting translations.
seems like a anti-separatist of sort