Stellaris

Stellaris

Vanilla Fixes
gobbibomb 21 Aug, 2023 @ 7:22am
Suggestion
in script values if when in revolt_fleet_comparison_factor rebel empire haven't a fleet game crash.
I fix with:
revolt_fleet_comparison_factor = { base = 5 add = owner.trigger:fleet_power modifier = { divide = event_target:rebel_empire.trigger:fleet_power event_target:rebel_empire = { fleet_power > 0 } } modifier = { pow = 3 owner = { fleet_power > 0 } } modifier = { pow = 0 owner = { fleet_power <= 0 } } }
I find bug with gate builder, are not regular empire so not have district city, fix is easy in scripted trigger I write:
is_regular_empire = { OR = { is_country_type = default is_country_type = fallen_empire is_country_type = awakened_fallen_empire #for checks in buildings is_country_type = gate_builders #fix problems with district and other. } NOT = { has_ethic = ethic_gestalt_consciousness } }
Last edited by gobbibomb; 21 Aug, 2023 @ 7:23am
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gobbibomb 21 Aug, 2023 @ 8:00am 
Fix that be in pre_ftl_awareness_events.txt is wrong, the problem is scope wrong, need from:
fleet_event = { id = awareness.100 hide_window = yes is_triggered_only = yes trigger = { has_first_contact_dlc = yes is_cloaked = no from = { #my fix at your code exists = solar_system #vfix code solar_system = { any_system_colony = { exists = owner owner = { is_primitive = yes has_awareness < 100 NOT = { has_country_flag = recent_awareness_gain } } } } } }
Bye
Last edited by gobbibomb; 21 Aug, 2023 @ 8:01am
Harain  [developer] 25 Aug, 2023 @ 4:20am 
i'd need the error you're getting to verify these
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