Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
- As for navmesh, I tested the nextbots on the map and everything worked well, maybe the latest update broke it a bit.
- You could tell which places to choose for spawn on the defense side which in your opinion are necessary
- As for the secret places, there is 1 secret location on the map from which you can get out and where you can get from the main location. Maybe I'll add more exits from similar places
- I didn't quite understand what kind of inner gate you said, there are no gates at the factory that goes down.
- You noticed an interesting detail about Breen, but I don't think anyone is playing with cuptions.
- I was counting on the fact that the garage doors can be barricaded with the help of JMod hands, or another similar SWEP
- I knew about the problems with the lift and the security room.. But I'm unlikely to do anything about it