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The game doesn`t need one more workbench. Even though the workbench texture is awesome it just adds clutter.
Advanced melee research is too expensive for a meager upgrade on damage and penetration
Las weapons are good, but some models are just upgrades to other models, they should be sidegrades (faster RoF, less damage etc). Autoguns are way too underpowered.
Flak vest 90 steel 30 some thing like 12 and 8 protection
Cadian vest 350 steel some thing like 8 to 4 protection
Krieg and tempestus armours are a joke costing bacicaly the same as recon while being 10x worse
Gun aim is weird can bareley hit anything
Autoguns need a buff and melta guns need normalu prices
Great to hear i don't mean to hate i think its a great mod with great ideas you guys are doing great
My only feedback is that the resource cost of the armours should probably be reduced. They are too high for me to ever want to craft and the stats are mediocre, you would be better off just skipping it and getting vanilla game marine armour.
Flak armor only covers the chest and shoulder, and barely covers the abdomen/stomach so it probably shouldnt be 300 metal.
When I right-click on the workbench, the menu does not appear.
I am using CE.
'A workbench equipped with tools required for producing complex Astartes weapons like lasguns, along with various armors.'
Looking at the Rimpy log, it says that it was updated today. However, after the update, the Workbench is accessible, but the Hellgun ammo is changed to a Lasbolt pistol charge pack, and when the pawn tries to reload, it freezes with an error message.
Existing save files are the same... I think it's okay to create a new settlement. OMG...
But that's okay. i really like this mod. thanks for the help
Sorry for my english