RimWorld

RimWorld

Empire 1_4 (Continued)
 This topic has been pinned, so it's probably important
TheSeaMoon  [developer] 9 Aug, 2023 @ 8:03am
Bug Reports
Please report bugs here, it might take a while for them to be fixed since I am just learning to mod but I am gonna try
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Showing 1-15 of 85 comments
Paranoidsr 10 Aug, 2023 @ 6:23am 
Hello. First off, thank you for your work. I have reported an incompatibility with the current experimental version of Save our Ship 2 mod on their github.

The local map fails to load after the player confirms the "crash site".

https://github.com/SonicTHI/SaveOurShip2Experimental/issues/84

You should be able to see the player log in the given ticket. Let me know if there's anything I can help with. It would be probably good to put a warning for incompatibility into the mod page.
TheSeaMoon  [developer] 10 Aug, 2023 @ 9:33am 
It seems to be an error when trying to generate new pawns? it's weird, but I will be trying to fix it once I feel my C# Coding Skills are sufficient.
TheSeaMoon  [developer] 10 Aug, 2023 @ 10:33am 
I think I found out the issue, not sure how to go about fixing it though... Empire is looking for a PastWorldTracker variable or something when doing the patch but the new version of SoS2 doesn't have it or it switched place so because of that the patch never initialize
TheSeaMoon  [developer] 10 Aug, 2023 @ 11:38am 
Ok, looking further into it, it seems that the SoS2 Dev switched how the World Factions are saved and the old method to patch it doesn't work but I cannot see where the World Faction are stored now in SoS2 so I will need to get back to it another time.
KoberMann 13 Aug, 2023 @ 1:31pm 
i can´t assign a squad to a settlement properly everytime i do it the game lags a lot and sometimes even crashes the game.
the error logs say something about pawn generation not working if i knew how i would post a link to a screenshot here
TheSeaMoon  [developer] 13 Aug, 2023 @ 1:48pm 
@Kobermann, you would need to send me a log since from my testing, that parts works perfectly fine. It might be a Mod Incompatibility
TheSeaMoon  [developer] 13 Aug, 2023 @ 2:57pm 
@Kobermann, I can't see the log
KoberMann 13 Aug, 2023 @ 4:27pm 
how so?
Defekt 14 Aug, 2023 @ 2:39am 
The "Runtime GC" mod is incompatible with "Empire", when I removed it, everything started working well.
It seems that this mod crashes the game on mac, which really sucks because its so good.
Kolljak 16 Aug, 2023 @ 8:24am 
My Empire does not have the same hostile factions as i do. so when i summon them into combat they are not hostile to the raiders fighting me. might be a bug with mod RimWar
Rob The Robot Guard 16 Aug, 2023 @ 12:11pm 
When generating a map i get this in my log:


This PawnGenerationRequest was not created through the correct constructor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PawnGenerationRequest:ValidateAndFix ()
Verse.PawnGenerator:GeneratePawn (Verse.PawnGenerationRequest)
FactionColonies.MilUnitFC:generateDefaultPawn ()
FactionColonies.MilUnitFC:.ctor (bool)
FactionColonies.MilitaryCustomizationUtil:checkMilitaryUtilForErrors ()
FactionColonies.FactionFC:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()



This is the mod list (I was making a mod for empire)

Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- bs.betterlog
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Uuugggg.ErrorsScreamAtYou
- Saakra.Empire
TheSeaMoon  [developer] 16 Aug, 2023 @ 12:46pm 
@Rob, Yeah, it's an issue I noticed myself but I don't notice any issue even with that erro, so I am not sure why we get it.
got it. Its a odd occurrence but it happens
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