RimWorld

RimWorld

Empire 1_4 (Continued)
296 Comments
[Demons Guild]toradorik 19 Jul @ 8:07pm 
update pls to 1.6
Viching 3 May @ 2:18am 
Make working 1.5 pleaseee:8bitheart:
Azraile 6 Apr @ 2:23am 
please update when you can, the 1.5 that is barely working. The outposts are the only thing in it that works ... half the unlockable abilities for your factions don't work right, and nothing to do with military or your bases getting attacked seams to work right.
jojobe 3 Dec, 2024 @ 12:46am 
Does this still work.
defenseccm5 23 Sep, 2024 @ 3:28pm 
Should I wait for the mod to be updated to 1.5 or just roll back my game to 1.4?
YEETER9000 9 Sep, 2024 @ 8:55pm 
how do i keep relations up with my faction?
SkimmingDawg 2 Sep, 2024 @ 12:19am 
i swear they just updated it to 1.4 the updates are too much for these creators 😭😭
Cockroach_Man 31 Aug, 2024 @ 8:31am 
1.5 ---> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3228396189
use at yuor own risk thoughbeit, the comments seem to speak much of bugs, but it is a 1.5 version
talpro15 18 Aug, 2024 @ 12:03pm 
Can i choose what xenotypes i want to have in my faction? Since i am only getting lizards when they come visit when i want some birds
MICROSOFT FENT REACTOR 2 Aug, 2024 @ 1:07am 
1.5?????
Admiral Zander 21 Jul, 2024 @ 10:02am 
i await patiently for the return of this glorious mod
Stellar ❤️💙💛 7 Jul, 2024 @ 11:55am 
1.5 please
ender 17 Jun, 2024 @ 11:14pm 
plans for 1.5?
Hiax-God 17 May, 2024 @ 12:46pm 
1.5?
RedWardog 4 May, 2024 @ 5:21pm 
I miss this mod every single time I have to leave my colony with no connected roads to it lol
kev675243 3 May, 2024 @ 2:35pm 
when using my military, my troops for whatever reason de-spawn mid battle, not sure why at this time
Mr Big Penis 29 Apr, 2024 @ 1:02am 
Note to all just because you have defence level 5 and you get raided by 3 you can still lose it's RNG and based on a dice-roll like system I believe.
Chris 23 Apr, 2024 @ 4:46pm 
When I click on the “settlements” tab and I click on “faction” I don't get the option to create a new faction, I only get the nut and that's it, any solution?
Starfoth The Burgundy Silk Rug 22 Apr, 2024 @ 4:31pm 
Lv 4 mil can still lose to a very slightly smaller force
mr. bebra 21 Apr, 2024 @ 11:58am 
A major bug a settlement with level 4 military lost to level 3 raiders causing a defence failure. I played with a couple of mods. Same happens with Rimwar Nothing gamebreaking but still a major issue
Power To Noellieve 21 Apr, 2024 @ 7:57am 
Thank you
Khadgarion 21 Apr, 2024 @ 12:38am 
"Updated" to 1.5. I have no idea how well it works yet. Use at your own risk!
ShUhFP 20 Apr, 2024 @ 2:55pm 
Hey, that's totally understandable! Thanks for replying to my inquiry, I appreciate how open you've been with the situation. I can relate to the hyperfocus need, and it's totally cool if Rimworld just isn't in your crosshairs at the moment. While I do hope the mod gets updated, I still hope you're the one to do it! Your goal of adding compatibility to SoS2, and ambition for expanding the mod further, are both things which I'd love to be able to see come into fruition. Even the fact that the creator of the original Empire endorses your version should show just how great a job you've done here. I'll be here for the next update. Until then, enjoy whatever your current focus is on, and keep up with wherever your passions lie!
LittleRed Does 18 Apr, 2024 @ 8:18pm 
@TheSeaMoon [author]
I'm sorry dude, that must really suck. I really hope that you are able to overcome it
TheSeaMoon  [author] 18 Apr, 2024 @ 8:31am 
@ShUhFP, I want to update the mod for 1.5 myself but I have ADHD and suffer from hyperfixation on random thing randomly and currently don't really want to play Rimworld, I did say on discord though that anybody is free to update the mod and upload it themselves if I have not updated the mod yet but currently, it pretty much needs me to come back to Rimworld for a time and with my ADHD I cannot really control when that will be sadly. I WILL update the mod when I come back to Rimworld if no one has done it yet though.
ShUhFP 16 Apr, 2024 @ 8:16pm 
I know it's already been asked to death, but this is an amazing mod, and I'm hoping this will get a 1.5 update sometime. If so, when can we expect it? If not, is there someone else working on that update? I NEED IT. Haha, no, but sincerely, it would be greatly appreciated!
HeyItsAlex 13 Apr, 2024 @ 7:48pm 
I have the same issue as @SunDown, console doesn't seem to be happy either. The experience is just infinitely increasing
LittleRed Does 13 Apr, 2024 @ 12:16pm 
Are you able to update to 1.5?
赤光的宣言 13 Apr, 2024 @ 12:17am 
any chance of 1.5 update?
The Salty Sandvich 12 Apr, 2024 @ 5:37am 
1.5 Version when?
rowblocks 10 Apr, 2024 @ 10:38am 
couldnt you change what tithes you get anyways
Dracon 5 Apr, 2024 @ 7:56pm 
Not sure if anyone else thinks so, but I think the food given as tithe should be raw food instead of fully cooked meals.
半夜 4 Apr, 2024 @ 7:55am 
Can it be updated to 1.5?
Insatiable 2 Apr, 2024 @ 9:12pm 
Any chance of a 1.5 update?
FadingBrick 30 Mar, 2024 @ 9:46pm 
It is a good mod but I have encountered an minor issue. You can't seem to change the flag after a faction is made (on the least on the map)
SunDown 30 Mar, 2024 @ 5:20pm 
I'm having a glitch where I'm getting spammed with the "Faction Level Up" message, and it doesn't stop. Anyway to fix this?
Arelsk 30 Mar, 2024 @ 5:04pm 
Recommendations for updates: compatibility with SOS2, base generation, better ability to translate into other languages, balance and cleaning up unnecessary functions. Interesting mod, but I don't play with it due to incompatibility with SOS2
Jack Frost 28 Mar, 2024 @ 3:29am 
Is there a way to limit your empire to certain xenotypes?
Mr. Exter 27 Mar, 2024 @ 4:07pm 
I may have found a bug regarding the deserters faction of the Vanilla expanded mod. Despite being hostile, the people from my settlements do not attack them. I think this has to do with faction relationships. There was no big red message output
Dracon 23 Mar, 2024 @ 3:20am 
Something that I never understood about Empire: At which level do Settlements stop being Hamlets?
Giggles 16 Mar, 2024 @ 4:48am 
Hope you have plans on updating to 1.5, with this mod and the DLC you'll actually be able to make an SCP site with the ability to call on (squads) MTFs which would be great for roleplay.
Thundercraft 16 Mar, 2024 @ 1:48am 
Quote from description: "Incompatible Mod:
Save Our Ship 2 (will try to get it working at some point)"


Q: Is there still hope of seeing SOS2 compatibility some day?
I'm worried that, with 1.5 around the corner, all focus will be on updating mods for that for the foreseeable future.
Rigoberto's 15 Mar, 2024 @ 4:34pm 
huh well it stopped finally. Guess you gotta just ride it out lol
Rigoberto's 15 Mar, 2024 @ 3:58pm 
Im having a weird bug. Im getting spammed with Military cool down messages.
Zilyox 15 Mar, 2024 @ 3:15pm 
oddly similar to stellaris
Starfoth The Burgundy Silk Rug 13 Mar, 2024 @ 2:51pm 
@aliossunstrider You have max and overmax workers
#/#/#
# of workers assigned/max workers/overmax workers

Assigning people above the middle value (max) causes the cost of EVERY worker to go up
Aliossunstrider 13 Mar, 2024 @ 11:21am 
I seem to not be getting any silver from production. I have a colony in the mountains, it has 1.75 mining base and I built a strip mine and assiging workers just increases the cost.
Namık 11 Mar, 2024 @ 1:12am 
you also have to go back "assing squad" tab and assing that garrison to settlement
Namık 11 Mar, 2024 @ 1:11am 
@stormbot28

military level shows how good you can make your garrison, why you losing to level 2 attack is because you didin t set garrison squad to settlement, to do that, you have to create unit, then go to create squat tab, set "ref" point to said settlement, and fill up slots (click them and select unit) without going above max point/value shown at top right, you get more of those point when you upgrade settlement/get more military level for settlement