RimWorld

RimWorld

[FSF] Complex Jobs 1.4 Remaster
 This topic has been pinned, so it's probably important
FrozenSnowFox  [developer] 13 Aug, 2023 @ 9:53pm
Mod Support
Below is a list of mods that have been patched to be better supported or to fix issues. If you are using a mod that requires a patch and isn't on the list feel free to leave a comment below with a link to the mod in question.

Alpha Bees
Alpha Genes
Alpha Mechs
Ancient Mining Industry
Anima Obelisk
Appliances Expanded
Better Humanoid Mechanoid
Beyond the Ambition of the Cosmic
Bury On The Spot
Ceramics
Colony Manager
Combat Extended
Dubs Bad Hygiene
Dubs Rimatomics
Dubs Rimkit
Dubs Paint Shop
Fluffy Breakdowns
Harvest Organs Post Mortem
Hospitality
Keep Mortars Ready
Layered Wall Destruction
[LTS] Ammunition Framework
Logistics Mechanoid
Meat Blend
Medical Dissection
Medieval Overhaul
Medieval Overhaul Toggleable Stuff
Misc. Craftable Robots
Misc. Robots
Misc. Robots++ (If Omni bots don't work this may be due to a load order issue)
Pick Up And Haul
Project RimFactory Revived
Project RimFactory - Drones
Resource Drop Pod Redirection
Rimefeller
Save Our Ship 2
[SYR] Processor Framework
[SYR] Prosthetic Table
Ultratech: Altered Carbon
Vanilla Brewing Expanded
Vanilla Brewing Expanded Coffees and Teas
Vanilla Expanded Framework
Vanilla Factions Expanded Ancients
Vanilla Factions Expanded Mechanoids
Vanilla Factions Expanded Mechanoids Drones
Vanilla Factions Expanded Mechanoids Unofficial Addon
Vanilla Factions Expanded Pirates
Vanilla Factions Expanded Tribals
Vanilla Furniture Expanded Pack
Vanilla Furniture Expanded Security
Vanilla Genetics Expanded
Vanilla Genetics Expanded More Lab Stuff
Vanilla Plants Expanded More Plants
Vanilla Plants Expanded Mushrooms
Vanilla Races Expanded Archon
Vanilla Races Expanded Androids
Vanilla Races Expanded Sanguophage
Veggie Mix
Vehicles Framework
What The Hack
WVC - Xenotypes and Genes
Zombieland
Last edited by FrozenSnowFox; 26 Jan @ 2:54pm
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Showing 1-15 of 19 comments
FrozenSnowFox  [developer] 13 Aug, 2023 @ 9:53pm 
[Post Reserved]
HerrD 19 Aug, 2023 @ 7:25am 
I'm using Logistic mechanoid, and they don't seem to be working completely. They will do loading jobs, but not hauling. I used the same mod with your older Complex Jobs, and everything worked fine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885430743
Last edited by HerrD; 19 Aug, 2023 @ 7:27am
FrozenSnowFox  [developer] 19 Aug, 2023 @ 2:29pm 
Originally posted by HerrD:
I'm using Logistic mechanoid, and they don't seem to be working completely. They will do loading jobs, but not hauling. I used the same mod with your older Complex Jobs, and everything worked fine.

After checking the mod it technically didn't work fine as there's no patch to support Complex Jobs so a bunch of worktypes would have been missing. I've added a support patch so the mechanoid should be capable of doing all the hauling jobs as it should. You'll need to use dev mode to replace the existing mechanoids as patching mechanoid worktypes sadly doesn't work retroactively.
HerrD 19 Aug, 2023 @ 9:12pm 
Originally posted by FrozenSnowFox:
Originally posted by HerrD:
I'm using Logistic mechanoid, and they don't seem to be working completely. They will do loading jobs, but not hauling. I used the same mod with your older Complex Jobs, and everything worked fine.

After checking the mod it technically didn't work fine as there's no patch to support Complex Jobs so a bunch of worktypes would have been missing. I've added a support patch so the mechanoid should be capable of doing all the hauling jobs as it should. You'll need to use dev mode to replace the existing mechanoids as patching mechanoid worktypes sadly doesn't work retroactively.


Sorry, by "older" I meant the not remastered one, but no matter. Thank you for the update!
FrozenSnowFox  [developer] 26 Aug, 2023 @ 9:49pm 
Originally posted by Event Horizon:
Can you add SoS2 support?

Done, I've patched the task Scan Space to Scanning. Load Torpedo Tube to Rearming. I also increased the priority of Do Archotech Sacrifice so its around the same priority as other executions. Nothing else looks like it needs changing.
Last edited by FrozenSnowFox; 26 Aug, 2023 @ 9:50pm
AKEKHQ 29 Sep, 2023 @ 4:13am 
Would it be possible to add support for vanilla plants expanded - More plans abd vpe- mushrooms? they add their own harvesting tasks for harvesting aquatic, sand and fungal growing zones, that are currently considered growing work
FrozenSnowFox  [developer] 29 Sep, 2023 @ 4:33am 
Originally posted by AKEKHQ:
Would it be possible to add support for vanilla plants expanded - More plans abd vpe- mushrooms? they add their own harvesting tasks for harvesting aquatic, sand and fungal growing zones, that are currently considered growing work

I wasn't aware they added their own harvest tasks. I've added patches to move the harvest tasks to the harvest worktype. Unsubscribe and resubscribe to ensure your copy updates.
Last edited by FrozenSnowFox; 29 Sep, 2023 @ 4:33am
for some odd reason ( Work Tab, Misc.Robots Work tab compatibility and complex jobs) at random times the game refreshes my work tab back to default, I don't know which mod dose this. Is it something with the mods that I mentioned ? should I remove work tab mod cause it wasn't updated since 2022?
Last edited by ᛚᚢᚲᛟᚨᚾ; 13 Oct, 2023 @ 4:03pm
FrozenSnowFox  [developer] 13 Oct, 2023 @ 4:41pm 
Originally posted by ᛚᚢᚲᛟᚨᚾ:
for some odd reason ( Work Tab, Misc.Robots Work tab compatibility and complex jobs) at random times the game refreshes my work tab back to default, I don't know which mod dose this. Is it something with the mods that I mentioned ? should I remove work tab mod cause it wasn't updated since 2022?

People have mentioned that a few times although the reason varies a bit. I think one cause was Fluffy's Work Tab for one reason or another. I think Better Pawn Control there was a setting that caused issues with the work tab although I personally never had any problems with it. If you added Complex Jobs mid save or it had a big update that messed with work types that can potentially cause issues for some people hence the reason for multiple versions.

Beyond that see if you have any other mods that interact with the work tab in some way. Unfortunately these sorts of issues can be a bit hard to diagnose so its hard to say the exact cause.
Harmonea 27 Nov, 2023 @ 1:14pm 
Very minor request, but may I suggest supporting Bury on the Spot by specifying the JobDef "BuryOnTheSpot.AI.JobDriver_Bury" as a low-priority Mortuary task? it's currently under Maintenance.

Thank you for your work on this mod; this with PriorityMaster is pretty much all I could ever want from my work tab. It allows just the right amount of micromanagement without a lot of sweaty config work.
FrozenSnowFox  [developer] 27 Nov, 2023 @ 1:32pm 
Originally posted by ayajulia:
Very minor request, but may I suggest supporting Bury on the Spot by specifying the JobDef "BuryOnTheSpot.AI.JobDriver_Bury" as a low-priority Mortuary task? it's currently under Maintenance.

Thank you for your work on this mod; this with PriorityMaster is pretty much all I could ever want from my work tab. It allows just the right amount of micromanagement without a lot of sweaty config work.

I've uploaded a fix for Bury On The Spot. The actual JobDef is Bury what you listed is the giverClass. Anyway, I needed to pull a few other things from the mod such as the priority and package id so I went over it myself. The task is listed below any "get from body" tasks and above the cremate task which is where it was originally. I think that's a good logical place to have it.
Harmonea 27 Nov, 2023 @ 2:28pm 
Agh, sorry for my error. I know just enough about modding to break things, only occasionally in the correct way. Thank you for the fix.
Chaosstripe 2 Dec, 2023 @ 12:06pm 
Your mod is compatible with the mod More Work Priorities. No changes needed but it might be useful to link to since it lets players add more levels of priority for more granular control.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3075336044&searchtext=priority+level
FrozenSnowFox  [developer] 2 Dec, 2023 @ 1:11pm 
Originally posted by Chaosstripe:
Your mod is compatible with the mod More Work Priorities. No changes needed but it might be useful to link to since it lets players add more levels of priority for more granular control.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3075336044&searchtext=priority+level

I had the thought of adding a mod like that to the description. I guess I never got around to doing it. I added a link to More Work Priorities and PriorityMaster under the compatibility section.
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