RimWorld

RimWorld

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[FSF] Complex Jobs 1.4 Remaster
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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820.927 KB
13 Aug, 2023 @ 9:45pm
26 Mar, 2024 @ 12:29am
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[FSF] Complex Jobs 1.4 Remaster

Description
Remaster Version

Just to be clear this workshop entry is temporary. I've uploaded the Remaster Version as a separate entry to avoid breaking anyone's saves due to the large amount of changes it involves. When the next major update comes out I intend to move everything to the main version and obsolete this workshop entry. The two versions have unique packageid's so you can stay subscribed to both without Rimworld confusing itself and causing errors by loading both.

I don't intend any further major changes to this version however it is a possibility. In that event I'll offer a manual download as a rollback version if necessary as I don't intend to make yet another workshop entry.

Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. The only way currently to fix this problem is to replace the existing mechanoids with new ones. This can be done rather easily with the use of dev mode. First spawn the mechanoid, use the recruit command then control it with a mechinator.

Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings can be changed in the XML Extensions menu. It can be accessed via the plus icon next to the mod options in the main menu. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though.

If you'd like extra work priorities I suggest you use a mod like More Work Priorities or PriorityMaster as adding such a thing is beyond my ability.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions for improving the priority of tasks feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Spanish Translation by Azarashi (Esp)



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (3)
23
4 Apr, 2024 @ 3:51pm
PINNED: Bug Reports
FrozenSnowFox
19
7 Feb, 2024 @ 9:24pm
PINNED: Mod Support
FrozenSnowFox
118 Comments
NRFBToyStore 7 Apr, 2024 @ 4:01pm 
@Fishkeeper01 There is another mod you can do that with. Personal Work Categories, you can combine 4 into 1...or make a WHOLE NEW job, I made one called "BUSY Work" which actually COPIES alot of stuff like plant cutting ,tree chopping, fishing, research...as a "if you have NOTHING LEFT, do this" job.
FrozenSnowFox  [author] 1 Apr, 2024 @ 10:00pm 
@Fishkeeper01
Glad to hear you worked it out. If you haven't played in so long you'll have plenty to catch up on.
Fishkeeper01 1 Apr, 2024 @ 9:55pm 
Yeeeeep. My dumb self had the UI at 1.5 instead of 1, and I've up'd my resolution as well. The things we do wrong when rebooting the game for the first time in years because Anomaly looks awesome and why not, ya'know? Thanks for the hasty reply though haha!
FrozenSnowFox  [author] 1 Apr, 2024 @ 9:30pm 
@Fishkeeper01
I'm afraid adding an option to merge jobs would require quite a bit of reworking. As for something more it'd probably require coding which I can't do. Overall I'm sorry to say its not something I'll be doing anytime soon.

On the default game settings on 1080p you can add a dozen more worktypes and not encounter this issue. So I can only assume this issue comes down to using a lower resolution or using a larger UI scale.
Fishkeeper01 1 Apr, 2024 @ 9:12pm 
My only complaint with this mod is that I ended up with too many jobs listed and it doesn't seem to have a scroll-to-the-right/left option when that happens. Is it possible to collapse some of the jobs into each other? (Like Haul & Load, or Construct, Deconstruct, Repair, & Maintain) as an option offered?
Julian333XD 27 Mar, 2024 @ 6:24am 
I had smoothing on the entire time, yet that helped? i have no idea
FrozenSnowFox  [author] 26 Mar, 2024 @ 11:32pm 
@Julian333XD
Did you by any chance enable the Smoothing Worktype midsave? If so you'll have to replace your constructoids for them to get the new worktype. You can do that via dev mode, spawn the mechanoid, use the recruit command then control it with a mechinator.
Julian333XD 26 Mar, 2024 @ 11:28pm 
constructoids don't smooth despite saying they do
𝒯𝒽ℯ 𝒟ℯℯ𝓉𝓏 26 Mar, 2024 @ 1:08am 
ok great thanks for all the help i love your mods and would hate to go without them:beeped:
FrozenSnowFox  [author] 26 Mar, 2024 @ 1:05am 
@none
I made the remaster version a separate entry for 1.4 due to the sheer amount of changes to avoid breaking peoples saves. The changes from the remaster version have been merged into the normal mod but only for 1.5. So, if you're playing 1.4 stick with the remaster version, if you play 1.5 switch to the normal version.

Since these issues still existed in the 1.5 version I made sure to fix them and update the mod.