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Glad to hear you worked it out. If you haven't played in so long you'll have plenty to catch up on.
I'm afraid adding an option to merge jobs would require quite a bit of reworking. As for something more it'd probably require coding which I can't do. Overall I'm sorry to say its not something I'll be doing anytime soon.
On the default game settings on 1080p you can add a dozen more worktypes and not encounter this issue. So I can only assume this issue comes down to using a lower resolution or using a larger UI scale.
Did you by any chance enable the Smoothing Worktype midsave? If so you'll have to replace your constructoids for them to get the new worktype. You can do that via dev mode, spawn the mechanoid, use the recruit command then control it with a mechinator.
I made the remaster version a separate entry for 1.4 due to the sheer amount of changes to avoid breaking peoples saves. The changes from the remaster version have been merged into the normal mod but only for 1.5. So, if you're playing 1.4 stick with the remaster version, if you play 1.5 switch to the normal version.
Since these issues still existed in the 1.5 version I made sure to fix them and update the mod.