The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Dark Elf
sp0ckrates  [developer] 18 Aug, 2014 @ 3:50am
What Do You Like About This Mod? What Would You Like Changed?
Please post comments, suggestions or questions here, or on the Comments page.
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Showing 1-15 of 18 comments
cocoa 18 Sep, 2014 @ 4:13pm 
One thing I would like, is the spell list redone. I find it annoying that all races start out with the same, or slightly tweaked, spells. Maybe you could add different spells for the races you do? Such as, like Dark Elve gets Sparks, Flames, the original ones, and a few others, like a few illusion spells thrown about, or some conjuration, pretty much spells that fit in with the race. Thanks in advance, ~Bold.
sp0ckrates  [developer] 21 Sep, 2014 @ 3:29pm 
Good ideas, Bold!
Eyegoblin 27 Sep, 2014 @ 1:01am 
hi, i like you're mods but my dark elf and khaijt make a weird noise when i start crouching is there a way to disable that sound?
sp0ckrates  [developer] 27 Sep, 2014 @ 10:50am 
Eyegoblin:

Yes, that is the muffle spell sound effect. I'm going to remove it. It is marked silent, so NPCs cannot hear it, but I agree it can be annoying.
sp0ckrates  [developer] 8 Oct, 2014 @ 5:22am 
VERSION 2.0 RELEASED!

Bug fix and feature request update.

* Fixed a bug where the player's Ancestor's Wrath fire cloak regenerated the player's magicka.

* Fixed a bug where there was a sound effect while sneaking.

* Added more starting spells for new characters: Fire Bolt and Fire Rune.
Last edited by sp0ckrates; 10 Oct, 2014 @ 9:40am
sp0ckrates  [developer] 10 Oct, 2014 @ 9:39am 
VERSION 2.1 RELEASED!

* Fixed a bug where Firebolt and Fire Rune were added after the quest Unbound, even if the player's Destruction skill was below the required 25.

* Removed Healing as a beginning spell for new characters. Starting spells for Dark Elves are now Flames, Fire Bolt and Fire Rune.
Last edited by sp0ckrates; 10 Oct, 2014 @ 9:39am
Cossack 28 Nov, 2014 @ 11:55am 
The Ancestors' Wrath is still a greater power. It has the right effects, but I can only use it once per day. Is there a way to fix this? Maybe make it a shout?
sp0ckrates  [developer] 28 Nov, 2014 @ 12:50pm 
Major:

It should be a lesser power. Are you sure Steam is online and Skyrim updated all mods before you started the game?
nogare321 9 Dec, 2014 @ 8:30pm 
Just a quick question, why did you need to mod all fire spells in the game? Was the OnHit event in maggic effect not working correctly for this case?
I really like your ideas for this mod serise. I've been marking all of them to try later when I have time. Thanks!
sp0ckrates  [developer] 10 Dec, 2014 @ 4:21am 
Nogare: At the time, I could not think of any other way to do it. Now I know better. When I release this mod again, it won't change any spells, so it will be compatible with all of the spell mods out there.
Eevee 19 Dec, 2014 @ 5:45am 
Why not add a debuff that adds higher prices for dunmer when at a nord owned shop?
bingus 19 Dec, 2014 @ 7:25am 
I would like the base stats like one-handed and destruction to be lower. If you start at lvl 1 with 25 one-handed and 35 destruction and you want to make a spellsword type character, it gives you very little breathing room to level up and get the perks you want. I think I've fixed this manually by just starting a dark elf without the mod and then installing it, but I would love the base stats to be lower just so I can actually level up.
sp0ckrates  [developer] 19 Dec, 2014 @ 8:05am 
Ninja: Are you saying you get to level 100 too fast for one-handed and destruction? Or are you saying it takes longer to increase these skills, since they start at a higher level?
sp0ckrates  [developer] 19 Dec, 2014 @ 8:06am 
NoSanity: That's something I might do. Nords charge more, but dark elves charge less.
reddog34 14 Jun, 2015 @ 4:46am 
you shoud make it that you can see more about what the character can do in the character creation menu
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