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LOG : General , 1693354506651> -----------------------------------------
STACK TRACE
-----------------------------------------
function: self -- file: AddMoreMapSymbolsUIEdit.lua line # 291 | MOD: Add More Map Symbols (AMMS)
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
ERROR: General , 1693354506651> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: null of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1693354506651> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: null of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1183)
at zombie.worldMap.UIWorldMap.onMouseUp(UIWorldMap.java:455)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
I have since discovered a mod incompatibility that was the source of my issue:
Soul Filcher's Awesome, specifically the Relaxing Time module.
In the new update, the id symbols has been changed to allow them to be classified, resulting in squares instead of icons in the saved game. The old version of the mod will not be supported, sorry for the inconvenience. You can fix this only by erasing them with an eraser.
https://i.imgur.com/YGsON1P.jpeg
Hi. Black squares instead of icons appear when the path to the icons in the folder changes. Perhaps you have some mod for textures, interface or map installed that passes paths through itself every time. Because of this, the game thinks that the path has changed and draws squares instead of icons.