Arma 3
Antistasi Ultimate - Mod
WarlockIII 7 Aug, 2024 @ 3:26pm
Any way to remove the M32 MGL from RHS Marine Corps Grenadier?
The RHS Marine Corps is a cool BluFor faction perfectly suited for a challenging run, I'm not going to argue that. The equipment is very balanced overall and scales well to your war level. Except the M32 MGL that the base Grenadier (not SpecOps) gets at War Level 4. It is a semi auto grenade launcher with a 6 round internal revolving cylinder. While it definitely is a fun weapon to play around with. Assaulting fortified positions with this beast is so much fun when YOU have it, BUT it is nothing but broken when a bot gets it. The Milkor MGL is not a precise weapon due to the nature of 40mm grenades yet an AI Grenadier can literally snipe you with it and absolutely destroy multiple squads on ranges up to 400 metres without issue by HIMSELF. Calling this broken or unbalanced is an understatement. The second an AI patrol spots you your Squad is literally gone as long as the grenadier sees you. Attacking a position? Even if you manage to *somehow* get passed a patrolling squad and assault an outpost or really anything other than a Town, there is more than one grenadier waiting for you. This means utter destruction the second the AI spots you, there is no way around it other than cheesing with Zeus or spamming mortars and abuse the fast travel system. Even some armored vehicles can be stopped with that thing because they will get sniped 200m away from 6 40mm landing precisely in the driver's face. Now that I made my point clear that the Milkor does not belong in the hands of AI, is there any way to remove it from the War Level Scaling? Like I said the USMC is quite fun to play against but everything after War Level 3 is a noobtube nightmare.. :(