Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Suggestion 1:
Can we have a feature to have a "preview screen" of the screenshot that we want to take before actually taking it? It would come in handy when using a custom resolution.
For example, if we wanted to take the screenshot at a 21:9 or 32:9 aspect ratio resolutions like 2560x1080 or 3840x1080 respectively, it would be pretty annoying to constantly Alt+Tab the game to go to the "hrc" folder to see what the screenshot that we took looked like. I want a feature that, as soon as you enter that custom resolution's value (like that 21:9 or 32:9 AR screenshots or probably a tall resolution screenshot like 1080x3840), there is a small screen in the game's UI (like the spawn menu or the context menu, preferably the latter) that gives you a preview of what the screenshot will look like.
You may tell me to just use the FOV slider. However, FOV does not exactly replicate what a screenshot from an ultra-widescreen, super-ultra-widescreen or a tall resolution can do. For example, if we wanted to take a screenshot of 3 characters (one at the left, one at the center, and one at the right, all of which are not too close from each other, like about 5 meters away or further from each other) and the camera is being placed directly in front of the character in the center and only showing him because of how far they are from each other, if we increase the FOV from like 80 to 120, the camera would feel that it is pretty far from the character that is in the center, which an ultra-wide/super-ultra-widescreen resolution screenshot would be able to normally show him alongside the other 2 characters without feeling that he is placed far from the camera.
Suggestion 2 (AFAIK, this one should be pretty easy to implement and it's also about FOV):
Can we have a simple checkbox to use the current FOV during gameplay when using the HRC SWEP without affecting the FOV? For example, I normally play when the FOV is set to 75 degrees, and when I equip the HRC, it switches back to the FOV that was last set (like 90 degrees). Can we have an option called like "use gameplay FOV" that, when checked/unchecked, it uses your current gameplay FOV and is not affected by the value it is set to unless you change the checkbox?
Because, while I mostly want to take screenshots at my normal 75 degrees FOV that I use during gameplay, I often find myself wanting to change the FOV to other than the 75 degrees that I normally play at merely for that screenshot alone (some are zoomed in and some are zoomed out), and it feels pretty tedious manually entering 75 degrees FOV each time to reset it back to my current gameplay FOV after I take that specific screenshot.
screenshot_high_res