Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
DabHand 17 Aug, 2023 @ 2:52am
Mods used in conjunction with v3
I use:
Pinned down - seems to work flawlessly
Audakis Sniper Balance - further nerf for low dex/mrk snipers - works fine
Shooting AP rebalance - very much WIP. Internally it has some rough edges and of course it overwrites the pistol AP. Might be a step too far, especially in its current form.
< >
Showing 1-9 of 9 comments
rato  [developer] 17 Aug, 2023 @ 10:54pm 
Im testing https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013726304 which i think is very recommended
and also

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013164321&searchtext=night+ops



How are you finding the pinned down balance wise? is it too much with the wound/bleed changes?
DabHand 18 Aug, 2023 @ 4:01am 
No. I barely bleed (nor does the enemy until nearly dead anyway). If anything bleed needs to happen more but it's OK as it is :)

I use both the above too.
DabHand 18 Aug, 2023 @ 4:06am 
Just to add, the simple sniper nerf is great. In conjunction with your range/scope changes its no longer press sniper button to win, and l now only run one sniper in my team who uses an AR in the majority of cases anyway.

Sick to death of seeing lets-players running a team of garbage aim Gehwar / tin can suppressors on impossible and just tediously mass head popping their way through with no challenge.
DabHand 18 Aug, 2023 @ 4:39am 
Specifically the AP loss from wounding and the pinned down mod has been fine so far in conjunction. Running into battles with more than one existing wound on a merc is asking for trouble so its up to the player to manage those risks having caused their own problems!
dimmy 19 Aug, 2023 @ 9:17pm 
Hey Rato, I'm using the above mentioned mods and some other mods. Removed anything I suspect could be a conflict like Nice Weapon Mods, and it's a new game with 3.0.

The mission is the second (night time) stage of the abandoned mansion quest, several problems:

1. none of the vision indicator (black/white dot on name tag) works, I throw a flare or fire a flare gun, none of the target gets a white dot, yet from the aiming UI, they are visible. Also two of my guys have a white dot no matter what, they are neither near a light source, nor having a flash light mod on their weapons.

2. Enemy AI is completely idle, I have encountered this in fleatown running 2.x version of the mod, but since 3.0 it seemed to be fixed, only random individuals was standing doing nothing. But oh boy on this mission it's back in full force, so I used my imp to run around and stabbed everybody then on like the 7th or 8th turn, an AI 'woke up' and shot my imp in the face with a shotgun. Was kinda funny but argghhhh.

3. Tactical UI is screwed, on some turns some of my guys can't be selected at all, it's usually Fox, may have to do that she's the only one on my team having a SMG. But then I think Barry bugged out too and he's using a shotgun. Then the turn after my imp got shot NONE of my mercs could be selected and the end turn button is gone! so I'm stuck and I used the no save in combat option...

In this play through this is the only night time mission I have engaged in thus far, just so you know.

Your mod is great though, combined with enemy overhaul JA3 is quite tactical now, hoping you can find the bugs soon. Thanks for your efforts man.
rato  [developer] 19 Aug, 2023 @ 9:40pm 
Hey xu, im really sorry to hear you are running into so many bugs!

I want to try to fix all this the sooner I can. Do you think you could send me the savefile where the bug happens? it would help me a lot. feel free to add me if you want
Last edited by rato; 19 Aug, 2023 @ 9:40pm
ive added a bunch of mods to try and get the ideal experience from the game. Im currently using:
Pinned down
Tactical Enemy
Timmehs armor overhaul
audakis training overhaul
faster ammo/explosive crafting

ill post an update if i run into any issues/incompatibility's
Last edited by mousetrapreplica[TSC]; 6 Sep, 2023 @ 2:55pm
DabHand 6 Sep, 2023 @ 3:34pm 
I use all those and there are no issues.
rato  [developer] 6 Sep, 2023 @ 4:50pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024439779 I have this collection of mods to be used with my overhaul. Still a WIP, but check it out ;)
< >
Showing 1-9 of 9 comments
Per page: 1530 50