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Dont know why i never thought about removing dragunovs burst
TBH i didnt even knew AUG had different compensators, will look at them. You really think suppressor is that op rn? I could give it back its old bonus
I am not sure about the loot. This is Tactical Enemy territory. My compatibility patch shouldnt touch it, but I will double check
as far as the suppressor, maybe im just underestimating the usefulness of the compensator, i'll try and use them some more.
the other suggestions i felt would be relatively uncontroversial
this is rather pedantic but i think for the light stock, the wording could be a little better for the description where it says "can shoot in movement etc..." maybe just shorten it to "- half of free move AP recovered after shooting"
https://www.youtube.com/watch?v=_qBwgviJCGo[/url
I'd say both should be (1-slot) one-handed weapons, otherwise they are both totally eclipsed by AR's, shotguns and even some other SMG's. Let's face it, all pistols & SMGs are pretty much redundant mid to late game.
and i think thats a pretty good idea about nerfing akimbo weapons somewhat, although maybe to compensate for the lower accuracy, you could make the dual attack have a lower AP cost, that way at least for characters with the ambidextrous trait, they could still be a devastating close range option. id say if you go too far you'd be sacrificing fun factor for realism, the idea of a merc like fox or vicki dual wielding berrettas is too badass to make it completely unviable
another random suggestion, the "light stock" looks pretty weird on the g36. id probably just remove it, i think maybe weapons with folding stocks should just have a slight aim bonus penalty, but give the "shoot and free move" ability, to represent the fact the stock can be either folded or unfolded. obviously the ability to fold/unfold the stock at will would be idea but currently i believe its impossible to do that mid combat with weapon modifications. im just trying to think of a stop gap solution that would work
I believe it is currently the other way around, as it stands Marksmanship determines instinctive accuracy and Dex is used for aiming, which doesn't make sense as aiming is a practised skill and quickly pointing your gun at something is a hand-eye coordination thing.
In my current play through, nobody ever seems to empty a magazine in any gun fight (they are over too quickly), so tactical reloading or weapon swaps are pretty much redundant. Also, suppressive fire with Pinned Down mod works great with this mod, but it is still too easy to hit enemies. Making shooting harder should make suppressive fire more relevant.