Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
FN-FAL vs Galil: the galil has 3x times the Critical Scaling of the fal, while the fal has 6 more range
Aug and Famas are a bit similar, but the AUG has access to barrel mods, advanced compensator plus a special scope, which gives it high Aim accuracy
AR, M16, AK74. Starting with AK74, high crit (15% base + 30% scaling), costs more ap than the 5.56 ones and has a bit more damage. AR15 has high crit scaling (30%) while the m16 has slight more damage and aim. the 5.56 weapons in general have also better critical damage due to fragmentation rounds
Winchester. TBH, its an old, lever action gun, which shoots pistol rounds. I think it has to kinda be bad, just be a early game alternative. It has a big base crit (25%) which means even low level mercs can crit with it. You can upgrade it to 7.62x54r for a big boost in damage while keeping the crit chance. M82, it is supposed to be cumbersome, it is a big, .50 weapon.
SMGs have lower stance ap cost, wider shooting angle, bonus damage against flanked targets, and Run and Gun action. (im not sure this is enough tho, they are kinda weak in vanilla as well).
Im not sure about AKSU, i have not touched loot drops
In general, i think its realistic that weapons have slight variations instead of big ones.
With all this said, I have a big balance patch in the works, and will be keeping your suggestions in mind. Maybe I just need to accentuate a bit the differences intended for the weapons.
The base game doesnt have many mechanical variation for making weapons different. I try to introduce new ones: recoil, stance ap, hipfire, critical damage. But it is still kinda hard once i chose that calibers should have the same base damage
Again, thanks for the feedback
I will see if i can introduce a modifier for the Heavy Weapons as well
Same for AR and M16 since Colt Commando is in the game. M16 should also be able to get a launcher.
AK family should have veey few mods. With AKSU in the game no need to change barrels and stock - that is AKSU .
AUG was developed as a highly moddable weapon and should have the most modifications.
My two cents. I did not see the option to rebarell Winchester to 7.62. I guess I kissed it.