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Another characteristic is that while normal rounds for 5.56 and 5.45 have medium pen, their AP rounds only increase their penetration by one category, instead of two like all other calibers.
Truth be told, I would like to have a more granular approach to penetration property. The 5 categories of the base game are a little restrictive. Maybe some day I will overhaul that.
In any case, thank you for your inputs! And have a good new year!
This certainly fits with the general theme of your mod with its higher lethality from no burst fire damage reduction, guns freaking hurt, etc.
It does mean that Medium armor is much less effective in the mid/late-game going up against better-armed enemies. That's probably pretty accurate for late-1990s era body armor, though. But I'll definitely have to adjust my tactics (maybe use smoke grenades more?) and consider using cumbersome Heavy armor for more mercs.
On a related note, I added a comment regarding 5.7x28mm ammo to the comments for your Tons of Guns compatibility patch mod.