Age of Wonders 4

Age of Wonders 4

(GK Uppdated) Late Tier Cultural Units
 This topic has been pinned, so it's probably important
Von Schnitzel  [developer] 20 Aug, 2023 @ 5:33pm
BUGS
Discussion for bugs not mentioned in description

Super lag and how to fix

Verify integrity of files thats it thats all you need to do if it doesn't make sure it isn't some other mod doing it any mod adding units will have the super lag bug unless it was updated for the new dlc.

Note: if your comment gets deleted it's because the issue has been fixed
Last edited by Von Schnitzel; 2 Apr @ 1:57pm
< >
Showing 1-15 of 55 comments
Von Schnitzel  [developer] 5 Nov, 2024 @ 6:55am 
New dlc new problems

All old reports have been removed to make it easier for my to keep track of any new ones, Below is a list of reports i never got around to or was left without proper conclusion.

All reports listed here should be taken with a grain of salt. (may in fact be ireleven to the current version of the mod)


1. Report: Since I load this mod before AoW Evolved due to it rearranging where the Warlock and Shade are, this seems to override AoW Evolve's removal of Same Race Free Cities. AoW Evolved removed that effect, its admittedly so immersion killing.

It doesn't do this if I load it after AoW Evolved, hard to play without this cause you add so many good units, but that mod too is a necessity for me.

1. Answer: I ran a test only this mod and AoW Evolved and i could not find any settlements of my own race this lead me to believe it another mod, Something i have noticed is that mods don't always load according to the load order.

2. Report: So i don't know if i ♥♥♥♥♥♥ something up but everytime i try and change shock infantry and infantry in reaver culture their weapons and bomb barrel just disappears so help please

2. Answer: Barrel and weapon are part of the model you change that and poof it's gone this is not a bug and yes it have to be that way att lest when Emp and Ash was released it did not work if i did it any other way.

3. Report: For me any units added by this mod are invisible and have no model, does anyone know why this might be? I'm assuming it's a mod conflict but any ideas as to which mod it could be??

3. Answer: I don't know what or how many mods u are using my advice is to use the old Bethesda method and disable mods until it works and then enable mods until it stops working, Also i have one question is it spececly all or some units and by missing models are u talking complete nothingness or some parts of the models are missing (if the last part is true verify integrity of game files should fix it)

4. Report: gloomtransform turning High Brightlancer tier 3 Shock Cavalry unit don't have body

4. Answer:

5. Report: Hi, loving your work Schnitzel, amazing additions to the game.

Unfortunately, my high tier primal units, Guardian and Primalist, happen to have no models in campaign, neither preview, map or combat. But they appear completely normal in encyclopedia. This seems to hang my game during enemy primalist turns when those units are used in combat in late game during AI fights. I tested that by deactivating the specific units in the ressource editor and the crash thats blocking my save didnt happen.

Since the t1 unit, the Hunter has no issues at all, do you think that could be related to the different style options you have for the high tier units? I tried all load order variations I could think of but nothing seems to help besides manually deactivating the units.

Im using like 40 mods and the workaround by deleting the problematic units is okay, so dont waste too much time investigating, its just sad that i cant enjoy them rn so I wanted to just throw it out here and hope you might have an idea on how i could takcle the issue.

Cheers

5. Answer: Could not replicate the mentioned issue

6. Report: Problem with the Russian translation mod.
There is no pikeman in the files, in the Russifier it is unnamed, all other units are translated normally. Perhaps the problem is that the new pikeman is tied to the original file package. In the translation, the peasant spearman loses the evolution into a pikeman.

6. Answer: I downloaded the translation changed my language then spawned a full stack of peasants leveled them using cheats and got a Пикинёр, I suspect that your version of the mod did not update correctly Verify Integrity Of Game Files tend to fix that and if it doesn't check to see if some other mod meses it up.

7. Report: мне кажется ошибка в коде мода, точнее в имени юнита and SENTRY@NAME у меня подозрение, что этот юнит неправильный

7. Answer: I don't know what any of that mean but you mentioned Pikeman file name so i guess it's the same as the one before this one.

8. Report: So i picked the feudal Birds with Pelican-like beak, and the Watchan work fine, but the Royal Guard for some reason lost his face. it's probably order problem or something, i just want to make sure is this bug repeatable for someone else?

8. Answer: Worked when i tested like something else causing it.


2025-04-01

1. Von, Thing i noticed, Glory Charger Spear is either on its back or embedded into the spine when in Naga Transformation or Gloom Strider

1. Answer This bug is something i'm well aware of it only affect units viewed in tome of wonders or the strategic map but not in combat, I have not discovered a fix for this bug yet.

2. Add no restrictions for fabled hunters and scions of evil for mystic, reavers and oathsworn

2. There are likely some other mod that does this i don't know tho.
Last edited by Von Schnitzel; 1 Apr @ 10:31am
Warlock has no face/head if you use Demonkin, Draconian, Gaia's Chosen. Ect.

Is it this mod causing bone dragons to appear as trainable units in each culture?
Last edited by Cat-Lunatic; 2 Apr @ 6:44am
Also, Feudal can't seem to produce knights, it can produce noble knights, but not normal knights.
Von Schnitzel  [developer] 2 Apr @ 12:48pm 
Originally posted by Cat-Lunatic:
Also, Feudal can't seem to produce knights, it can produce noble knights, but not normal knights.
This is not a bug noble knight is a regular knight, noble knight is the buildable version of knight instead of simply enabling reguler knight feudal instead of simply enabling reguler knight feudal get a slightly different one as simply enabling knight kinda defeats the whole thing whit asp knight..
That makes perfect sense. Now I just gotta find the mod making bone-dragons producible in every culture.
Von Schnitzel  [developer] 2 Apr @ 1:58pm 
Originally posted by Cat-Lunatic:
Warlock has no face/head if you use Demonkin, Draconian, Gaia's Chosen. Ect.

Is it this mod causing bone dragons to appear as trainable units in each culture?
fixed
feline and ratkin sappers are inside the barrels. human, simian, lupine, goat and lizard sappers have their barrels floating behind them (not attached)
Von Schnitzel  [developer] 3 Apr @ 6:42am 
Originally posted by drew_west:
feline and ratkin sappers are inside the barrels. human, simian, lupine, goat and lizard sappers have their barrels floating behind them (not attached)
fixed
Are the men at arms supposed to be helmetless and bald?
Von Schnitzel  [developer] 4 Apr @ 6:06am 
Originally posted by Cat-Lunatic:
Are the men at arms supposed to be helmetless and bald?
No, fixed if helmets don't appear verify integrity of game files.
Also, did you modify the clay chargers at all? Their missing their battle axe.
Von Schnitzel  [developer] 5 Apr @ 4:42am 
Originally posted by Cat-Lunatic:
Also, did you modify the clay chargers at all? Their missing their battle axe.
no haven't even looked in the new tome rpk
Last edited by Von Schnitzel; 5 Apr @ 4:42am
Rave19 6 Apr @ 4:41am 
This mod seems to cause a freeze when I choose a pantheon ruler for a new game. I have it higher than your other mods in my load order.
Von Schnitzel  [developer] 6 Apr @ 5:53am 
Originally posted by Rave19:
This mod seems to cause a freeze when I choose a pantheon ruler for a new game. I have it higher than your other mods in my load order.
Have You verify integrity of game files there's a bug that makes custom units lag unless it was updated for the dlc and steam workshop is known not to update mods properly also make sure it isn't some other mod.
Rave19 6 Apr @ 10:25am 
Verifying fixed it, thanks!
< >
Showing 1-15 of 55 comments
Per page: 1530 50