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All old reports have been removed to make it easier for my to keep track of any new ones, Below is a list of reports i never got around to or was left without proper conclusion.
All reports listed here should be taken with a grain of salt. (may in fact be ireleven to the current version of the mod)
1. Report: Since I load this mod before AoW Evolved due to it rearranging where the Warlock and Shade are, this seems to override AoW Evolve's removal of Same Race Free Cities. AoW Evolved removed that effect, its admittedly so immersion killing.
It doesn't do this if I load it after AoW Evolved, hard to play without this cause you add so many good units, but that mod too is a necessity for me.
1. Answer: I ran a test only this mod and AoW Evolved and i could not find any settlements of my own race this lead me to believe it another mod, Something i have noticed is that mods don't always load according to the load order.
2. Report: So i don't know if i ♥♥♥♥♥♥ something up but everytime i try and change shock infantry and infantry in reaver culture their weapons and bomb barrel just disappears so help please
2. Answer: Barrel and weapon are part of the model you change that and poof it's gone this is not a bug and yes it have to be that way att lest when Emp and Ash was released it did not work if i did it any other way.
3. Report: For me any units added by this mod are invisible and have no model, does anyone know why this might be? I'm assuming it's a mod conflict but any ideas as to which mod it could be??
3. Answer: I don't know what or how many mods u are using my advice is to use the old Bethesda method and disable mods until it works and then enable mods until it stops working, Also i have one question is it spececly all or some units and by missing models are u talking complete nothingness or some parts of the models are missing (if the last part is true verify integrity of game files should fix it)
4. Report: gloomtransform turning High Brightlancer tier 3 Shock Cavalry unit don't have body
4. Answer:
5. Report: Hi, loving your work Schnitzel, amazing additions to the game.
Unfortunately, my high tier primal units, Guardian and Primalist, happen to have no models in campaign, neither preview, map or combat. But they appear completely normal in encyclopedia. This seems to hang my game during enemy primalist turns when those units are used in combat in late game during AI fights. I tested that by deactivating the specific units in the ressource editor and the crash thats blocking my save didnt happen.
Since the t1 unit, the Hunter has no issues at all, do you think that could be related to the different style options you have for the high tier units? I tried all load order variations I could think of but nothing seems to help besides manually deactivating the units.
Im using like 40 mods and the workaround by deleting the problematic units is okay, so dont waste too much time investigating, its just sad that i cant enjoy them rn so I wanted to just throw it out here and hope you might have an idea on how i could takcle the issue.
Cheers
5. Answer: Could not replicate the mentioned issue
6. Report: Problem with the Russian translation mod.
There is no pikeman in the files, in the Russifier it is unnamed, all other units are translated normally. Perhaps the problem is that the new pikeman is tied to the original file package. In the translation, the peasant spearman loses the evolution into a pikeman.
6. Answer: I downloaded the translation changed my language then spawned a full stack of peasants leveled them using cheats and got a Пикинёр, I suspect that your version of the mod did not update correctly Verify Integrity Of Game Files tend to fix that and if it doesn't check to see if some other mod meses it up.
7. Report: мне кажется ошибка в коде мода, точнее в имени юнита and SENTRY@NAME у меня подозрение, что этот юнит неправильный
7. Answer: I don't know what any of that mean but you mentioned Pikeman file name so i guess it's the same as the one before this one.
8. Report: So i picked the feudal Birds with Pelican-like beak, and the Watchan work fine, but the Royal Guard for some reason lost his face. it's probably order problem or something, i just want to make sure is this bug repeatable for someone else?
8. Answer: Worked when i tested like something else causing it.
2025-04-01
1. Von, Thing i noticed, Glory Charger Spear is either on its back or embedded into the spine when in Naga Transformation or Gloom Strider
1. Answer This bug is something i'm well aware of it only affect units viewed in tome of wonders or the strategic map but not in combat, I have not discovered a fix for this bug yet.
2. Add no restrictions for fabled hunters and scions of evil for mystic, reavers and oathsworn
2. There are likely some other mod that does this i don't know tho.
Is it this mod causing bone dragons to appear as trainable units in each culture?