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https://prnt.sc/dJBTbwasCnOE
(The following mods cause a crash to the Database: Chasslo_landmarks.pack
The first invalid record is mixer_ime_ime_minor_secondary_barag_dawazbagChasslo_Karaz_Angkul in table slot_template_permitted_building_chains_tables
and pack file Chasslo_landmarks.pack
The application will terminate now
https://prnt.sc/stjg1vTBsmKZ
1. Nuln University, lovely Landmark that gives sweet research bonus - does not work. Nor does Growth bonus from it work as well.
2. The ancient libary (sic!) in Carroburg region, Middenland province, fails to give that sweet sweet research bonus.
I have noticed this bugs on 11th of October, 2023, if relevant.
Your mod is so awesome that this small thing prompted me to start learning how to make mods - and If you are willing to share some details how do you fix this bugs, I would be more than happy and enthusiastic to learn!
When it comes to explanations, I would recommend you Drazhir's guides if you want to learn how to make mods.
But to explain the bug fix, there are four things that I need to specify when I make an effect for a building.
First thing is wich building I want to add an effect to, the second is the effect that I want to add and the third is the effect scope (the fourth is the values of the effect like 10 if you want to add 10% ammunitions to miners for exemple), from my experience, the thing that causes the most bugs is the effect scope.
Let's take my previous exemple, if I want to add +10% ammunitions to miners, I need to use the
wh2_dlc17_effect_force_stat_ammunition_miners effect and then, tell the game what is the scope of that effect.
If I tried to use region_to_force_own, the effect would only be added to forces in region, that won't probably change your experience with the campaign enough.
That's why most time, if the mix of the effect and the values is not to powerfull, we apply it to the every army of your faction.
Wich means that the effect scope will be faction_to_force_own.
But sometimes, if you're tired or if you did not pay enough attention to what you're doing, you might end up using the wrong effect scope.
Still using the ammunition exemple, if you use faction_to_faction_own as an effect scope for an effect that affects units, it won't work; the game will think that you want your economy or faction mechanics to be affected, it won't understand that you want to apply it to your units.
I hope it was clear and I wish you a happy day!
https://prnt.sc/PTNKTlP5USdB
I feel like the Karak Zorn landmark should be capitalized as "The First Hold" instead of "The first hold"
https://prnt.sc/Sxd5o5d1giPY
"Sit of Clan Helhein" should probably be changed to "Seat of Clan Helhein" or "Hall of Clan Helhein" whichever you like better, also, the name is typo'd in the description.
https://prnt.sc/WPVQ29Q5-j6S
"Glomril Mines" should be "Gromril Mines" instead. And the description should also be changed accordingly, since it's also typo'd in there.
https://prnt.sc/U4zgVsTtlglg