Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Eternity
Chasslo  [developer] 25 Aug, 2023 @ 8:30am
Bug reports
You can report any bug here
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Showing 1-15 of 108 comments
Chasslo  [developer] 1 Oct, 2023 @ 11:11am 
The problem with the settlement level requirement in Castle Alexandronov for the Tomb of Tzar Alexander has been fixed.
Last edited by Chasslo; 2 Oct, 2023 @ 7:36am
IsoMS 2 Oct, 2023 @ 3:31pm 
There is a small typo in the description for the Forge of the Ancient Runesmiths landmark at Karag Dron.

https://prnt.sc/dJBTbwasCnOE
Chasslo  [developer] 3 Oct, 2023 @ 2:20am 
It should be fixed, thanks for the report!
Chasslo  [developer] 3 Oct, 2023 @ 2:25am 
I also fixed a bug that caused the ancillaries not to spawn, it should be fixed now, thanks to Schub for the report
Last edited by Chasslo; 3 Oct, 2023 @ 2:35am
Orcheestra 7 Oct, 2023 @ 7:24pm 
I have a problem it will say this

(The following mods cause a crash to the Database: Chasslo_landmarks.pack
The first invalid record is mixer_ime_ime_minor_secondary_barag_dawazbagChasslo_Karaz_Angkul in table slot_template_permitted_building_chains_tables
and pack file Chasslo_landmarks.pack

The application will terminate now
Chasslo  [developer] 8 Oct, 2023 @ 1:20am 
You forgot to activate Mixer
IsoMS 11 Oct, 2023 @ 2:17pm 
Small typo in the description, it should be Karl Franz, not Frantz.

https://prnt.sc/stjg1vTBsmKZ
Chasslo  [developer] 11 Oct, 2023 @ 2:54pm 
That's right, I fixed it, it will come with the next update
Ashimarko 12 Oct, 2023 @ 9:09am 
Hi, love the mod you made, especially for us basic Empire lovers. I have noticed two bugs, so here I am to share it:

1. Nuln University, lovely Landmark that gives sweet research bonus - does not work. Nor does Growth bonus from it work as well.
2. The ancient libary (sic!) in Carroburg region, Middenland province, fails to give that sweet sweet research bonus.

I have noticed this bugs on 11th of October, 2023, if relevant.

Your mod is so awesome that this small thing prompted me to start learning how to make mods - and If you are willing to share some details how do you fix this bugs, I would be more than happy and enthusiastic to learn!
Last edited by Ashimarko; 12 Oct, 2023 @ 9:11am
Chasslo  [developer] 12 Oct, 2023 @ 9:34am 
@ Darwincha The problems with Nuln's University were just two little effect scope problems, they will be fixed with the new update this weekend. For The Ancient library, I didn't see anything so I'm going to check in the game myself, I'll explain everything to you when it's done
Chasslo  [developer] 12 Oct, 2023 @ 10:02am 
The tech rate bonus added by the ancient library seems to work fine on my part, are you sure it doesn't work on your save?

When it comes to explanations, I would recommend you Drazhir's guides if you want to learn how to make mods.

But to explain the bug fix, there are four things that I need to specify when I make an effect for a building.
First thing is wich building I want to add an effect to, the second is the effect that I want to add and the third is the effect scope (the fourth is the values of the effect like 10 if you want to add 10% ammunitions to miners for exemple), from my experience, the thing that causes the most bugs is the effect scope.

Let's take my previous exemple, if I want to add +10% ammunitions to miners, I need to use the
wh2_dlc17_effect_force_stat_ammunition_miners effect and then, tell the game what is the scope of that effect.
If I tried to use region_to_force_own, the effect would only be added to forces in region, that won't probably change your experience with the campaign enough.
That's why most time, if the mix of the effect and the values is not to powerfull, we apply it to the every army of your faction.
Wich means that the effect scope will be faction_to_force_own.

But sometimes, if you're tired or if you did not pay enough attention to what you're doing, you might end up using the wrong effect scope.
Still using the ammunition exemple, if you use faction_to_faction_own as an effect scope for an effect that affects units, it won't work; the game will think that you want your economy or faction mechanics to be affected, it won't understand that you want to apply it to your units.
I hope it was clear and I wish you a happy day!
IsoMS 15 Oct, 2023 @ 10:30am 
Found 2 typos on one of the newer landmarks: Should be "Black" instead of "Blak" and "cannons" instead of "canons." Also, since the description mentions the presence of cannons, perhaps a garrison of cannons would be appropriate along with the longbeards OR in place of the longbeards?

https://prnt.sc/PTNKTlP5USdB
Last edited by IsoMS; 15 Oct, 2023 @ 10:31am
Chasslo  [developer] 15 Oct, 2023 @ 11:19am 
@IsoMS the typos are fixed and yeah, I the landmark was linked to the wrong garrison group
IsoMS 17 Oct, 2023 @ 9:48am 
Just some typo and capitalization stuff which may or may not be necessary, you're the better judge.

I feel like the Karak Zorn landmark should be capitalized as "The First Hold" instead of "The first hold"
https://prnt.sc/Sxd5o5d1giPY

"Sit of Clan Helhein" should probably be changed to "Seat of Clan Helhein" or "Hall of Clan Helhein" whichever you like better, also, the name is typo'd in the description.
https://prnt.sc/WPVQ29Q5-j6S

"Glomril Mines" should be "Gromril Mines" instead. And the description should also be changed accordingly, since it's also typo'd in there.
https://prnt.sc/U4zgVsTtlglg
Last edited by IsoMS; 17 Oct, 2023 @ 9:49am
Caellach 26 Oct, 2023 @ 7:48am 
The "Seat of Clan Helhein" in the Ash Ridge Mountains requires a tier 5 settlement. The Ash Ridge Mountains are a minor settlement so the building is unobtainable.
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