Total War: WARHAMMER III

Total War: WARHAMMER III

1,740 ratings
Landmarks of Eternity
29
3
3
7
3
5
4
7
5
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
30.922 MB
25 Aug, 2023 @ 8:20am
23 Jun @ 1:30am
93 Change Notes ( view )

Subscribe to download
Landmarks of Eternity

Description
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]

Welcome to Landmark of Eternity!

What Can You Expect In This Mod?
  • - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't worry a good portion of them are faction-exclusive.)
  • - Unique Dilemmas, armors, weapons.
  • - Uniques regiments of renown (50 so far).
  • - Full descriptions of the landmarks, unique effects and icons.
  • - Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..

If you want to see all the Landmarks you can view them here [docs.google.com]

Some things you should Know
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won't be available.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Special Thanks
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn't have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".

Submods
Translations
French version
Russian version
Korean version

Other Submods:
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod
Popular Discussions View All (2)
108
3 Jul @ 4:01am
Bug reports
Chasslo
40
12 Apr @ 10:59am
Suggestion for New Landmarks (or change in existing ones)
Chasslo
631 Comments
SFH 6 Jul @ 7:45am 
Blackshare 5 Jul @ 4:54pm 
is this MP compatible ?
Chasslo  [author] 3 Jul @ 4:00am 
@Testikles Nope, it should work well
@Gas Town War Boy In the description
@汤姆 Not sure what you mean, could you specify in the bug report thread?
Gas Town War Boy 3 Jul @ 3:43am 
you got a link to an excel that shows all the landmarks?
汤姆 28 Jun @ 5:59am 
When the mod is opened, the AI potential selection UI disappears
Testikles 22 Jun @ 2:35am 
Greetings! Does this require an update?
Big Bad Wolf 9 Jun @ 9:26am 
Unique Regiments of Renown for Ogre Kingdom while playing as Skargg are not recruitable after constructing the buildings. Where are they to be recruited from because they are not in the RoR panel?
CHien Than 12 May @ 1:54am 
Could you please make a double unit size version, pretty please ?
Chasslo  [author] 11 May @ 1:28pm 
@Tyronis2054 It's a resource for trade. I'll check later why it didn't pop up on the thread window. If you want to post more things about bug reports please use the related thread.
Tyronis2054 11 May @ 8:43am 
Just want to report back that I did get the weapon after building the landmark, so all good on that front, however, I'm still confused on the "Gromril Ingots" and what exactly it does...