Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Necromancer and fire damage to skeletons?!
Hi! Love the mod so far, but there's one thing about my necromancer run that I really don't get: Most battles work out fine, but there are some battles when all of the sudden my skeletons start burning (I think) and I end up losing most of my troops. I just had a fight with 75 against 30 beastman and lost 50 skeletons within a matter of seconds. There were no fire spells used by either side, they just started "glowing" orange and died (again...) Is that intended? Is there some way to avoid that? It's pretty annoying that I have to rebuild my whole army every so often. Appreciate the help! Thanks and have a nice weekend!
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Showing 1-4 of 4 comments
R4MPZY  [developer] 30 May @ 1:53pm 
If there is nobody present that can do fire spells, then its not fire atleast.

Do you have other companions or lords that can do spells ?
Hi! I have a second necro in my party who's only summoning skeletons as well. As I said: Sometimes my skellis get strange orange sparkles around them (Best way to describe it...) and my minions start dying. And when they get killed it tells my that they were killed by friendly troops (Skeleton Warrior killed by Skeleton Warrior). https://images.steamusercontent.com/ugc/13165348735830555673/FE816EA3F9F6D742BD483A56B8B4DE5C6AA9BF85/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by Vandrosch; 30 May @ 2:12pm
Hi! I solved it! It was a conflict with the Realistic Weather Mod... after deactivating it, I had no more problems! Keep up the great work!
R4MPZY  [developer] 31 May @ 10:05pm 
Yeah skeleton warriors, or any troop, cant use spells so thats weird.

Good you figured it out.
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Showing 1-4 of 4 comments
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