Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Companion Mechanics
Hi, so far as companions go is there anything gameplay wise that sets any apart, or is it simply a difference of base skill/attribute and what magic paths they can use? Like if I work a Witch Hunter up to have the same engineering stats as an Engineer companion, will they effectively be the same as party leader besieging a city?

I've just started but thinking about potential for party leader/governors way down the line, so when my companions' stats are eventually relatively similar if there's anything extra that would make one a better choice over the others. And reading the manual the word 'abilities' made me curious.

Thank you for all the work on the mod, really enjoying so far!
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R4MPZY  [developer] 26 Jun @ 11:31am 
Currently many have base setups, those will be more expanded upon to suit each archetype in the next update
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