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Sorry if either of these are difficult to read, it's 3am here and I'm not exactly operating at peak mental capacity lol
about digitigrade, thats a good idea! I love realistic notes like that. I’ll write that down as a suggestion for potential later implementation
-Claws: Shoving while unarmed deals small amounts of damage.
-Thick Scales: Much less likely to get scratched, lacerated and bitten; essentially a more powerful version of the Thick Skin trait.
-Natural Habitat: Unhappiness and stress passively decrease when outside and/or when not wearing clothes and passively increase when inside and/or wearing clothes.
-Domesticated: Opposite of Natural Habitat. Unhappiness and stress passively increase when outside and/or not wearing clothes and decrease when inside and/or wearing clothes.
-Predator: +2 Stealth. Stress decreases when injuring or killing zombies, players and animals. Unhappiness passively increases quicker the longer you go without killing.
-Prey: +2 Foraging. Stress and panic increases when near zombies and players with the Predator trait. Stress, panic and unhappiness passively decrease when away from zombies and other players.
-Scavenger: Rotten food decreases stress and unhappiness and does not make you sick. Food that isn't rotten increases stress and unhappiness and has a chance to make you sick. Stress and unhappiness passively decrease when alone or near other players with the Scavenger trait. Possibly a replacement for Carrion Eater.
-Heightened Senses: Heavily increased vision cone and hearing range. Can see easier in the dark. Gets corpse sickness much quicker. Can "smell" nearby players, zombies and animals similar to the mod Sixth Sense. Stress, unhappiness and panic increase when hearing loud noises.
-Pack Hunter: Passively decrease stress and unhappiness and gain much less panic when near other players with the Pack Hunter trait. Increases aiming, strength and stealth when near other players with the Pack Hunter trait but decreases aiming, strength and stealth when not near other players with the Pack Hunter trait.
I've just observed that using this with Expanded Traits seems to reduce the carrying capacity of some of the trait bonuses from both the aforementioned mod as well as the More Traits mod. Using just those two and snagging both of the trait perks with max strength offers 29 capacity, whereas if I enable this addon (regardless of enabling or tweaking the Best of Burden trait) reduces that to 18. Perhaps it's just a collision from different scripts overwriting each other.
I'm not really familiar with modding in traits and such in this game, mostly just items. So I could just be blowing dust out of my own horn.
I suppose that's a fair point, though I suppose it would make sense to give it a tradeoff! No idea what all could be a fair counterpoint - louder movement noise? I'll leave ya' be, I'm terrible with balance decisions lol. But best regards and I appreciate your listening!
-Players with the Herbivore trait need less protein and more carbs to survive and have a chance to get food poisoning from eating meat.
-Players with the Carnivore trait need less carbs and more protein to survive and have a chance to get food poisoning from eating fruits and vegetables.
-Natural Builder: +1 Carpentry. Boredom, stress and unhappiness decreases when building wooden structures.
-Waterbound: Cannot catch a cold from being wet. +1 Fishing. Stress and unhappiness passively decrease when near natural water sources.
-Nocturnal: Can see much better in the dark, but much worse in the light. Fatigue increases slower during the night and quicker during the day. Unhappiness and stress increases when in bright areas.
-Keen Eye: Increased chance of finding shiny things (scrap metal, nails, etc) when foraging. Stress and unhappiness slowly decrease over time when holding shiny things.
-Clever: Knows crafting recipes for basic tools, as well as a few (The number can be changed in sandbox settings) random crafting recipes. +1 Metalworking, Maintenance, Tailoring and Carpentry.
-Natural Sprinter: +2 Sprinting. +1 Lightfooted and Nimble. -2 Fitness.
-Natural Climber: +3 Nimble. +1 Fitness.
-Competitive: Unhappiness and anger passively increase and Strength and Sprinting is temporarily increased by 1 when near other players. (Or only when near other players with the Competitive trait, if enabled in sandbox options.)
-Mischevious: +1 Sneaking. Can use the context menu to steal random items from other players' inventories when close to them with a chance that they notice, causing no items to be stolen and giving the player an indicator that they've been pickpocketed. This chance decreases with every level in Sneaking that the thief has.
Again, sorry if any of these are too hard to implement.