Project Zomboid

Project Zomboid

Anthro Traits
 This topic has been pinned, so it's probably important
Badonn  [developer] 25 Aug, 2023 @ 2:54pm
[BALANCING / SUGGESTIONS]
I've gone out of my way to allow players to balance this mod according to their sense of fairness. However, if there's some need for balancing that I didn't see, or if you have a suggestion, feel free to leave it below! Provide as much detail as you can.
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Showing 1-15 of 29 comments
NuclearPotato 26 Aug, 2023 @ 2:12am 
How about the digitigrade trait reducing your carrying capacity somewhat? One of the main benefits of a human plantigrade stature is that more weight can be distributed across more surface area straight down, while a digitigrade leg is in a constant state of stress and has less surface area to bear weight on.
NuclearPotato 26 Aug, 2023 @ 2:22am 
Additionally, maybe one that disables sweat for all parts of the body except for the left and right feet? Most animals don't have sweat glands under their fur, typically just on their pawpads and noses, instead regulating heat by panting or grooming themselves. Granted, I don't know enough about PZ to know if sweating can be disabled in specific regions or something like that.

Sorry if either of these are difficult to read, it's 3am here and I'm not exactly operating at peak mental capacity lol
Badonn  [developer] 26 Aug, 2023 @ 7:46am 
Originally posted by NuclearPotato:
How about the digitigrade trait reducing your carrying capacity somewhat? One of the main benefits of a human plantigrade stature is that more weight can be distributed across more surface area straight down, while a digitigrade leg is in a constant state of stress and has less surface area to bear weight on.
Thanks for your suggestions! I’ve looked into removing sweat. it’s pretty opaque how it works, and a lot of it is in the java rather than lua. I’ve asked other modders about making a framework that could do that, but that’s still developing. We’ll see what happens! Thankfully I have this suggestion down already at https://github.com/badonnthedeer/AnthroTraits/issues/13#issue-1761368459

about digitigrade, thats a good idea! I love realistic notes like that. I’ll write that down as a suggestion for potential later implementation
somoto the wolf 26 Aug, 2023 @ 2:04pm 
from my understanding, the anthro player models mod uses a hidden inventory slot to allow the warming effect of fur. try looking there for potential solution.
McStabbyTaco3000 28 Aug, 2023 @ 1:10pm 
I have some ideas for new traits.
-Claws: Shoving while unarmed deals small amounts of damage.

-Thick Scales: Much less likely to get scratched, lacerated and bitten; essentially a more powerful version of the Thick Skin trait.

-Natural Habitat: Unhappiness and stress passively decrease when outside and/or when not wearing clothes and passively increase when inside and/or wearing clothes.

-Domesticated: Opposite of Natural Habitat. Unhappiness and stress passively increase when outside and/or not wearing clothes and decrease when inside and/or wearing clothes.

-Predator: +2 Stealth. Stress decreases when injuring or killing zombies, players and animals. Unhappiness passively increases quicker the longer you go without killing.

-Prey: +2 Foraging. Stress and panic increases when near zombies and players with the Predator trait. Stress, panic and unhappiness passively decrease when away from zombies and other players.

-Scavenger: Rotten food decreases stress and unhappiness and does not make you sick. Food that isn't rotten increases stress and unhappiness and has a chance to make you sick. Stress and unhappiness passively decrease when alone or near other players with the Scavenger trait. Possibly a replacement for Carrion Eater.

-Heightened Senses: Heavily increased vision cone and hearing range. Can see easier in the dark. Gets corpse sickness much quicker. Can "smell" nearby players, zombies and animals similar to the mod Sixth Sense. Stress, unhappiness and panic increase when hearing loud noises.

-Pack Hunter: Passively decrease stress and unhappiness and gain much less panic when near other players with the Pack Hunter trait. Increases aiming, strength and stealth when near other players with the Pack Hunter trait but decreases aiming, strength and stealth when not near other players with the Pack Hunter trait.
Last edited by McStabbyTaco3000; 28 Aug, 2023 @ 6:19pm
McStabbyTaco3000 28 Aug, 2023 @ 1:10pm 
Sorry if these are too hard to implement, I just thought they would be neat and might give some inspiration.
Pompadour Nautice 25 Sep, 2023 @ 9:38am 
Howdy! I noticed that the weight limit seems to cap out at around 18-20 when using other carrying capacity stuff. Is that an intentional design choice?
Badonn  [developer] 25 Sep, 2023 @ 6:02pm 
Originally posted by King_CreepaLot:
Howdy! I noticed that the weight limit seems to cap out at around 18-20 when using other carrying capacity stuff. Is that an intentional design choice?
Can you be more specific? What other carrying capacity stuff do you mean? IIRC there's no limiting factor of carry weight in my mod, even with Beast of Burden
Pompadour Nautice 25 Sep, 2023 @ 8:19pm 
Originally posted by Badonn:
Can you be more specific? What other carrying capacity stuff do you mean? IIRC there's no limiting factor of carry weight in my mod, even with Beast of Burden

I've just observed that using this with Expanded Traits seems to reduce the carrying capacity of some of the trait bonuses from both the aforementioned mod as well as the More Traits mod. Using just those two and snagging both of the trait perks with max strength offers 29 capacity, whereas if I enable this addon (regardless of enabling or tweaking the Best of Burden trait) reduces that to 18. Perhaps it's just a collision from different scripts overwriting each other.

I'm not really familiar with modding in traits and such in this game, mostly just items. So I could just be blowing dust out of my own horn.
Badonn  [developer] 29 Sep, 2023 @ 10:26am 
Originally posted by McStabbyTaco3000:
Sorry if these are too hard to implement, I just thought they would be neat and might give some inspiration.
Thanks for these! Definitely gonna be looking into some of these for B42!
Badonn  [developer] 29 Sep, 2023 @ 10:27am 
Originally posted by King_CreepaLot:
Originally posted by Badonn:
Can you be more specific? What other carrying capacity stuff do you mean? IIRC there's no limiting factor of carry weight in my mod, even with Beast of Burden

I've just observed that using this with Expanded Traits seems to reduce the carrying capacity of some of the trait bonuses from both the aforementioned mod as well as the More Traits mod. Using just those two and snagging both of the trait perks with max strength offers 29 capacity, whereas if I enable this addon (regardless of enabling or tweaking the Best of Burden trait) reduces that to 18. Perhaps it's just a collision from different scripts overwriting each other.

I'm not really familiar with modding in traits and such in this game, mostly just items. So I could just be blowing dust out of my own horn.
No you're right. I'm working on a fix for this. If someone has all of the weight traits they're gonna be ungodly strong. But if you're playing a horse or donkey, i suppose that makes sense, right?
Pompadour Nautice 29 Sep, 2023 @ 9:30pm 
Originally posted by Badonn:
No you're right. I'm working on a fix for this. If someone has all of the weight traits they're gonna be ungodly strong. But if you're playing a horse or donkey, i suppose that makes sense, right?

I suppose that's a fair point, though I suppose it would make sense to give it a tradeoff! No idea what all could be a fair counterpoint - louder movement noise? I'll leave ya' be, I'm terrible with balance decisions lol. But best regards and I appreciate your listening!
McStabbyTaco3000 30 Sep, 2023 @ 11:26am 
Here's some more ideas I've had for traits and balancing changes;

-Players with the Herbivore trait need less protein and more carbs to survive and have a chance to get food poisoning from eating meat.

-Players with the Carnivore trait need less carbs and more protein to survive and have a chance to get food poisoning from eating fruits and vegetables.

-Natural Builder: +1 Carpentry. Boredom, stress and unhappiness decreases when building wooden structures.

-Waterbound: Cannot catch a cold from being wet. +1 Fishing. Stress and unhappiness passively decrease when near natural water sources.

-Nocturnal: Can see much better in the dark, but much worse in the light. Fatigue increases slower during the night and quicker during the day. Unhappiness and stress increases when in bright areas.

-Keen Eye: Increased chance of finding shiny things (scrap metal, nails, etc) when foraging. Stress and unhappiness slowly decrease over time when holding shiny things.

-Clever: Knows crafting recipes for basic tools, as well as a few (The number can be changed in sandbox settings) random crafting recipes. +1 Metalworking, Maintenance, Tailoring and Carpentry.

-Natural Sprinter: +2 Sprinting. +1 Lightfooted and Nimble. -2 Fitness.

-Natural Climber: +3 Nimble. +1 Fitness.

-Competitive: Unhappiness and anger passively increase and Strength and Sprinting is temporarily increased by 1 when near other players. (Or only when near other players with the Competitive trait, if enabled in sandbox options.)

-Mischevious: +1 Sneaking. Can use the context menu to steal random items from other players' inventories when close to them with a chance that they notice, causing no items to be stolen and giving the player an indicator that they've been pickpocketed. This chance decreases with every level in Sneaking that the thief has.

Again, sorry if any of these are too hard to implement.
some idiot 5 Oct, 2023 @ 5:39pm 
Suggestion: Chocolate make canines sick.
Badonn  [developer] 11 Oct, 2023 @ 8:54am 
Originally posted by some idiot:
Suggestion: Chocolate make canines sick.
This functionality is captured with the "Feral Digestion" trait
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