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Also the crates that contains tableleg revolver and onebarrelshotgun is replaced by bleach and dishwashing liquid. Are they still exist somewhere in the map? because im trying to find it for hours
As for the special weapons that were previously placed in the mushroom warehouse, I moved them to other buildings. I think this kind of hide and seek gameplay can enhance players' search pleasure. The clues I can reveal are: these special weapons are now located in green buildings on the mini map, and in two cell areas to the north of the map😊
Edit: I'm using the no special items version of Daisy County.
`attempted index: createMoodle of non-table: null
function: DAISY_BasementUI.lua -- file: DAISY_BasementUI.lua line # 82 | MOD: Daisy County
java.lang.RuntimeException: attempted index: createMoodle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
`
Some code was not completely removed and continued to cause errors, which have now been fixed.