Team Fortress 2

Team Fortress 2

Perks
Perk suggestions
this thread is to kinda give idea's for perks to the dev's and expanding on the map even further, i hope this is a great discussion to the developer's of this genius map

Here's my idea
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Soul Collector:

Every kill gives you a speed boost for 3 seconds and gives you a +5 over-heal
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Showing 1-9 of 9 comments
Cloud Climber:

+18% greater jump height and gives full air control

I imagine Winger users with this lol
Last edited by Fox [Vacation Edition]; 5 Sep, 2023 @ 4:27am
Mr. Enderman 22 5 Sep, 2023 @ 1:27pm 
memento mori: when you die you get turned into a ghost, running into people scares them, though you have a re-spawn timer and when the re-spawn timer is up, you'll re-spawn just like you would normally
Liam Sanderson 5 Sep, 2023 @ 2:25pm 
Metalhead: immunity to headshots
Mr. Enderman 22 7 Sep, 2023 @ 3:59pm 
Thor: hitting an enemy with melee has a 10% chance to stun them
Mr. Enderman 22 7 Sep, 2023 @ 4:02pm 
Titan: you are 35% bigger, you have double the amount of health and you deal 25% more damage, but you are 10% slower and have a 20% explosive vulnerability
Thomasx 10 Sep, 2023 @ 2:34am 
Pandora box: Once per round, if a enemy collects the ammo box dropped when you die, he will suffer one out three temporary debuffs such:
-50 hp points,
-40% of current ammunition
-18% of movement speed
Mr. Enderman 22 19 Sep, 2023 @ 5:59pm 
Loki: every 20 second you are disguised as a random opponent ( class doesn't matter for this perk ), though if you attack you loose that disguise, you also have 100% Crits on your melee when you are disguised
Last edited by Mr. Enderman 22; 19 Sep, 2023 @ 6:00pm
Nitro-Express 24 Sep, 2023 @ 1:45am 
Vampire: Damage dealt is returned as health
Hoxton 11 Oct, 2023 @ 7:04am 
Not really a new perk, but in that perk that allows you to be revived, make it so medics are exempt from this so they cannot be revived, would make the gameplay a lot better imo instead of everyone stacking 74 medics on each team
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Showing 1-9 of 9 comments
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