RimWorld

RimWorld

We Are United
 This topic has been pinned, so it's probably important
MIS42NE  [developer] 29 Nov, 2023 @ 9:01am
Compatibility Tracker
This mod should be compatible almost with any other mod. (Yes, it means CE compatible)
If you find issues of compatibility, you can report them here.
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Showing 1-7 of 7 comments
Emberbuck 12 Jan, 2024 @ 1:20pm 
found a bug between hospitality and we are united,
Tried to get relation between faction South Thekaium and itself. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) RimWorld.Faction:RelationWith (RimWorld.Faction,bool) RimWorld.Faction:BaseGoodwillWith (RimWorld.Faction) RimWorld.Faction:GoodwillWith (RimWorld.Faction) RimWorld.Faction:get_PlayerGoodwill () Hospitality.ITab_Pawn_Guest:FillTabGuest (UnityEngine.Rect) Hospitality.ITab_Pawn_Guest:FillTab () Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 () Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Occured after reunited a guest not using hospitalites guest recruitment option. Guest tab remains.
will restart and see if that fixes it.
Emberbuck 12 Jan, 2024 @ 1:22pm 
Originally posted by Emberbuck:
found a bug between hospitality and we are united,
Tried to get relation between faction South Thekaium and itself. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) RimWorld.Faction:RelationWith (RimWorld.Faction,bool) RimWorld.Faction:BaseGoodwillWith (RimWorld.Faction) RimWorld.Faction:GoodwillWith (RimWorld.Faction) RimWorld.Faction:get_PlayerGoodwill () Hospitality.ITab_Pawn_Guest:FillTabGuest (UnityEngine.Rect) Hospitality.ITab_Pawn_Guest:FillTab () Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 () Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Occured after reunited a guest not using hospitalites guest recruitment option. Guest tab remains.
will restart and see if that fixes it.

Reloading the game did fix this until a patch or solution is made/found.
MIS42NE  [developer] 12 Jan, 2024 @ 2:11pm 
@Emberbuck, probably a bug within the hospitality mod.
Ivan_Blitzkrieg 28 Mar, 2024 @ 7:30am 
Hey, when using this mod with "Just Put It Over There": If you buy something from a trader caravan, and the pawn that is carrying your purchase to your storage is the one that you interact with as he goes with the stuff, interrupts he's action and he keeps your purchase in his inventory, just pretends like never ever happened, a ♥♥♥♥♥♥♥♥ thief
SpaceSR 6 May, 2024 @ 2:02pm 
It seems this should be loaded before VFE Interactions Expanded to avoid an error on load. I'll see if there are no further problems.
emihead 18 Apr @ 10:42pm 
Originally posted by Emberbuck:
found a bug between hospitality and we are united,
Tried to get relation between faction South Thekaium and itself. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) RimWorld.Faction:RelationWith (RimWorld.Faction,bool) RimWorld.Faction:BaseGoodwillWith (RimWorld.Faction) RimWorld.Faction:GoodwillWith (RimWorld.Faction) RimWorld.Faction:get_PlayerGoodwill () Hospitality.ITab_Pawn_Guest:FillTabGuest (UnityEngine.Rect) Hospitality.ITab_Pawn_Guest:FillTab () Verse.InspectTabBase/<>c__DisplayClass16_0:<DoTabGUI>b__0 () Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Occured after reunited a guest not using hospitalites guest recruitment option. Guest tab remains.
will restart and see if that fixes it.

same issue here!
i think the mod should probably also not work for senators from VFE: Classicals if possible, since they have their own method of being recruited which remains possible if you convince them to join using WAU
one of my colonists got in a relationship with a guest senator and i tried asking them to unite just for the hell of it, so i ended up with this bizarre three-way mod interaction lmao
MIS42NE  [developer] 30 Jun @ 6:53pm 
Not sure what I can do with VFE or Hospitality, maybe I could add compatibility but it's too much to research and I don't have time for that.
It might be a simple fix for the developers of those mods, because it seems that they override default game behavior.
Last edited by MIS42NE; 30 Jun @ 6:56pm
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