Barotrauma

Barotrauma

Oops No Stations
 This topic has been pinned, so it's probably important
LeCrazyy  [developer] 6 Sep, 2023 @ 6:30am
Bugs and Compatibility:
Stations/Merchants/Missions are still here?
You need to start a new save, as the game has already generated stations.
Or alternatively you have a mod overriding locationtypes (station generation) or station npcs.

I have ran out of fuel:
This is not a bug, this is a skill issue.
But 2 suggestions, sacrifice an engineer to be reborn with a fuel rod, or install the Easy Mode Addon.

Compatibility:
This mod overrides a few things, therefore incompatibility with other mods may occur.

Locationtypes is overriden, which means any mods that edit the generation of locations are completely incompatible, mods like Dynamic Europa for example.

Mods that edit station npcs are incompatible, the specific npcset for nerds is: outpostnpcs1
You can technically have both but one will replace the other, and a big part of the spirit of this mod is the lack of merchants and missions and having to rely on the natural world of Europa.
An example of a mod that does this is Combat Overhaul Legacy and Combat Overhaul Reloaded, which overrides the npcs to let them spawn with weapons from it's mode. (patch is now available, check pinned discussions)

Mods that edit the captain corpses in wrecks are semi incompatible. You have 2 options here, bribe your way through the game and have the other mod, or put my mod above it, so only captain corpse is overriden.
Example of a mod that overrides the captain corpse is Wreck Corpses (1.0 compatible).

Mods that override submarine upgrades (not including turrets) are incompatible. You can install them but most likely the mod will have overriden upgrades to cost money instead of materials like vanilla.

What happens if I install one of the OopsNoStations addons on an existing OopsNoStations campaign?
Depends on the Addon, Easy Mode works fine, other's check the description. I will mention if it needs a new save. (Like Abandoned Stations Addon does require a new one)

If you have any compatibility addon requests, I may consider making them depending on how much work is needed. Feel free to try yourself if you want though.

Check this pinned discussion for patches: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3031730090/3823048293508766075/
Last edited by LeCrazyy; 2 Oct, 2023 @ 1:12pm
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Showing 1-4 of 4 comments
pavel4win 15 Oct, 2024 @ 6:38am 
game crashed when I head to bandit station.
I created issue in the github
https://github.com/FakeFishGames/Barotrauma/discussions/14835

p.s.
I am enjoying the campaign with your mod.
I have 3 wishes:
1. Lets install an oxygen generator in every city.
2. Detonators are needed to improve the unsinkability of the boat using foam grenades. The detonator is rarely found in wrecks. Can you add a detonator recipe in fabricator?
3. It is currently impossible to craft any waterproof container to put it in the deconstructor receiver. Can you add a recipe for some kind of waterproof container?
Last edited by pavel4win; 15 Oct, 2024 @ 6:45am
LeCrazyy  [developer] 15 Oct, 2024 @ 7:18am 
'Trying to place 1 modules of the type "BanditSub"'
Whoops, looks like I must of put a not released tag into the mod.
That's meant to be for the wip hard mode lol. Must of accidentally put it in when I patched the most recent update. Uh spoilers I guess for what hard mode will have :captainsmooth:
Will fix that shortly.

As for the wishes:
1. Don't cities already have oxygen generators? Near where the fabricators are (The most common one being in a room below a hatch to the left of the fabricators)
2. That is a fair thing, not sure about craftable but I could make them more common drops in wreck containers, as right now it's only really from the clown corpse and a 5% chance in wreckarmcab,abandonedarmcab,piratearmcab tagged containers.
3. I could add that as a item purchasable from vending machines in the easy mode addon I suppose.
pavel4win 15 Oct, 2024 @ 4:41pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349485325

maybe I don't understand something or I'm doing something wrong, but here's a screenshot of the city between Europan Ridge and Cold Caverns.
There's no reactor, no fabricator, no deconstructor, no oxygen generator.
When the locals run out of oxygen, they wear masks until all the tanks run out. Then they die.
What went wrong?

You can check it yourself by loading the save, the link to which I left on the github, and going to this city. There are 2 stages to it.

The lights there are powered by my submarine's reactor. If you remove the wire from the cable box leading to the docking port, the city is plunged into the darkness.
Last edited by pavel4win; 15 Oct, 2024 @ 5:05pm
LeCrazyy  [developer] 16 Oct, 2024 @ 5:14am 
Oh right, its just generating the one module. Yeah I'll fix that later.
Thats just the colony docking module, there is meant to be engineering connected to the left. Not sure why I changed it to just be docking
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