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Wood Elves: Hunt
Lizardmen: Hunt or Throng
Ogre: Throng
Bretonnia: Compangnie (or Company. Squadron maybe but a bit too Cavalry related)
Cathay & Kislev: Guard
Dwarves,Chaos Dwarves, & Tomb Kings: Cohort
Dark & High High Elves: Troop
Vampires: Summoning, Gathering (perhaps Calling)
Pirate Coast: Crew
Chaos: Warband
Khorne, Nurgle, Slaanesh, Tzeentch: Summoning*
*Legion is okay for Chaos, but is a bit more Army sized rather than unit.
I like these names, now I see the situation that each user likes some names for their own games and I do not think it is fair that my defined names are final, but I leave it by default, I will see if I can integrate MCT as an additional tool that allows users to customize the names of each faction before starting the game.
I´d propose some more differentiations for the Empire;
For all artillery : battery
For all non-knights : squadron
For all knights : circle
For all irregular units ( archers, free company, flagellants) : band
For all regular infantry units : Kompanie
Roman numerals will be added as an option in the MCT configuration in the next update.
I like the idea of differentiations for the Empire, especially "Kompanie" so fits the theme of the empire, I see a problem how to adapt this word in different languages, is it ok if Kompanie is the exact word for all languages?
It is possible to implement it that way, but there is no guarantee, eventually we will see what happens.
I agree with this, but it's too biased for some users to define their own names for their units, and I have a plan to make a customizable list of names using MCT.