The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Mixed Boss Collection Part 2
January 23 Dec, 2023 @ 2:23pm
Boss balancing
Why are some of these bosses so hard/unpredictable/tanky? It feels unfairly hard to play against when a boss just straight up goes from one pattern to another in 0.1s, for example the boss that can appear for the portal at the corpse floor, totally unfair, super tanky and drops nothing, it doesn't give you the initiative to actually stay in the room and fight it, same with super mecha sonic, and other bosses, i would happily use it if the bosses were balanced correctly and didn't feel unfairly hard to deal with, im all for challenge and hard bosses but it gets unfair to the point where having an op run can easily be ♥♥♥♥♥♥ by an unpredictable move.
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Guilherme  [developer] 2 Jan, 2024 @ 12:26am 
the idea from these optional bosses are to be super hard bosses that are also tanky for some extra challenge for you if you want to face then, the one from the portal keeps throwing red orbs while it's dying and these orbs give stats up if you collect then, they can give to you some huge boost stats, also, the one from the portal has a chance to spawn a portal to the void, mecha sonic drops it's chaos emeralds and a guaranteed void portal to you because he's harder then the one from the porta, it also drops it's chaos emeralds that gives to you huge stats bonus, the one that you start from killing a colorful flame doubles your stats and open a void portal, so all of these bosses are like that, super hard and tanky, but they give to you great rewards and a cool challenge if you want to face then

if you don't like the concept, then you can disable then on the mod menu to keep just the other bosses that aren't these super bosses
Last edited by Guilherme; 2 Jan, 2024 @ 12:29am
Guilherme  [developer] 2 Jan, 2024 @ 12:26am 
also, sorry for taking too long to answer you, steam didn't notified me about that topic
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