Project Zomboid

Project Zomboid

They Knew Revamp
 This topic has been pinned, so it's probably important
Пампкерино  [developer] 3 Oct, 2023 @ 8:45pm
BUGS REPORT
Please, any bug post it here and I will do my best to help~

RULES
  • Please have this mod as a standlone!
  • Please give as most detail possible
  • JUST RELATED TO MY MOD, because I'm new in modding lol
< >
Showing 1-15 of 19 comments
Hey again. I'm getting some kind of error related to the "TheyKnew_Distributions.lua" file.
I don't have the exact error code to send through, but it says it's related to line 3 of the file, which is "local NBCItemSpawnChance1 = SandboxVars.TheyKnew.ItemSpawnChance1 * 0.000001;" and I would assume that if that particular line isn't working, then the rest of them possibly aren't as well :/
All I can add to this is that the calculation for having it spawn in containers is simply not working for me. For instance, on my server, I have everything set to 0 for world spawn, yet people have been finding them in containers.
Пампкерино  [developer] 12 Jan, 2024 @ 10:28pm 
As you said, it's nor working for you. Just like last time, please check if you updated properly, please also check that you have the mod requirements, while also checking it on singleplayer first.

All of this is because I did the same before updating it, and it worked perfectly, even having testers. Since you didn't provide a log, I can't do much besides telling you this.
I've definitely got it updated, and I have the requirements, however the boxes are still spawning in containers when they shouldn't. I would provide a log, if the game actually gave me an error outside of debug, but it didn't show up in my log file as a stack trace error, so I dunno what to do. I gave you as much information as I could.
Пампкерино  [developer] 17 Jan, 2024 @ 8:41am 
So, does the items in question still spawn regardless of the sandbox configuration, does that apply for the three items? The box, pills and cure?

Checking the mod itself, I don't see any mistakes or typos. Also, I tested it on my end and friends end and it works, so it's either, you are using without noticing the original mod that spawn the items or... honestly I've 0 clue, mainly because you are the first and only person with this issue. So in that regard, I may not be able to fix it, since I can't replicate the error, sorry.
Telos 17 Jan, 2024 @ 6:16pm 
Also experiencing this issue. All check boxes for spawning items are unticked and yet ampules, boxes, and pills are still found in world containers.
(have updated correctly, have all requirements)

Additionally there is an excess of hazmat zombies at the research facility and other military locations. Is there a way to make them spawn evenly over the world instead of concentrated at military locations? (this would prevent location farming and make the chance of finding them more even overall, like the original mod)
Last edited by Telos; 17 Jan, 2024 @ 6:17pm
Пампкерино  [developer] 18 Jan, 2024 @ 8:27am 
Okay I'll try a fix that came to my mind about the spawning of the objects, which SHOULD fix this.
About the spawning I apprecciate telling me that since I was testing the percentages on millitary zones.
There is the base spawn which can be modified on the sandbox options and a secret one that can't be modified, that has a 20% to spawn on millitary zones, which apparently is too high. I'll turn it down to 2% and it won't be added to sandbox options.

I'll update it today and hopefully you guys can test it, since sadly, I don't have the time u u''
Пампкерино  [developer] 18 Jan, 2024 @ 9:15am 
Mod updated
:)
Telos 18 Jan, 2024 @ 10:03pm 
Thanks for your reply :)
Happy to help test and report back. I think it's a great mod!
And 2% sounds reasonable.
Пампкерино  [developer] 19 Jan, 2024 @ 8:21am 
Yeah, no worries, I was just sad because @scroobles McDoodle had issues and I had 0 clue how to help him at that time.
Telos 23 Feb, 2024 @ 12:58am 
Hey Пампкерино!

Thanks again for those changes you made last time!

After much testing I've found that even with all 'world spawn' sandbox options set to 0.0 I'm still finding the items in medical loot containers. Not sure what's causing it. Have tried removing and re-adding your mod, tested without other mods etc.

Also not seeing hazmat zombies anywhere but the military type areas.
Would it be possible to add a sandbox option to just make them spawn uniformly across the world instead of only at military zones? (or just uniform by default with no sandbox option?)

Hope you don't mind that I also spotted a few spelling mistakes in the sandbox options.
(this is trivial of course and doesn't affect gameplay, but I thought I'd mention it to you anyway)

All that being said, great work on the mod! :)
Last edited by Telos; 23 Feb, 2024 @ 1:01am
Пампкерино  [developer] 23 Feb, 2024 @ 11:04am 
Hi Telos!

I'm glad and thankful you test the mod so much, it helps me a lot in regards of not being able to test it as much as you.

I checked the code and it seems fine to me, but since I'm ♥♥♥♥♥♥♥ retarded, I probably did something wrong, specially on regards with the items spawn.
Regarding the zed spawn, that's an easy fix, I thought that making it something that goes from 0.00 to 100.00 should be easier to config, but I'll test it out myself to check it properly.

Finally, yeah, I had typos that weren't fixed 'cause I forgor not gonna lie. I fixed a couple and forgot a dumb one.

I can't promise that I'll be able to fix everything it quick enough, since I have a tight schedule, but I'll check into it~

Thanks again for the feedback and reports! :roland:
Last edited by Пампкерино; 23 Feb, 2024 @ 11:05am
Telos 3 Mar, 2024 @ 9:11am 
Yeah no worries and thanks for the reply!

We've gone back to the original mod in the meantime. I'm already missing the medicine moodle and the better pills model hehe.

Will stay tuned for any updates you make :)
Anach 4 Jul, 2024 @ 10:27pm 
Keep getting this.


ERROR: DoubleConfigOption.setValue() "TheyKnew.SpawnChance" 500.0 is greater than max=100.0
Пампкерино  [developer] 4 Jul, 2024 @ 10:33pm 
did yo update the mod? because it's literally saying you can't go above 100% chance... since 100.0 is the maximum
< >
Showing 1-15 of 19 comments
Per page: 1530 50