Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't have the exact error code to send through, but it says it's related to line 3 of the file, which is "local NBCItemSpawnChance1 = SandboxVars.TheyKnew.ItemSpawnChance1 * 0.000001;" and I would assume that if that particular line isn't working, then the rest of them possibly aren't as well :/
All of this is because I did the same before updating it, and it worked perfectly, even having testers. Since you didn't provide a log, I can't do much besides telling you this.
Checking the mod itself, I don't see any mistakes or typos. Also, I tested it on my end and friends end and it works, so it's either, you are using without noticing the original mod that spawn the items or... honestly I've 0 clue, mainly because you are the first and only person with this issue. So in that regard, I may not be able to fix it, since I can't replicate the error, sorry.
(have updated correctly, have all requirements)
Additionally there is an excess of hazmat zombies at the research facility and other military locations. Is there a way to make them spawn evenly over the world instead of concentrated at military locations? (this would prevent location farming and make the chance of finding them more even overall, like the original mod)
About the spawning I apprecciate telling me that since I was testing the percentages on millitary zones.
There is the base spawn which can be modified on the sandbox options and a secret one that can't be modified, that has a 20% to spawn on millitary zones, which apparently is too high. I'll turn it down to 2% and it won't be added to sandbox options.
I'll update it today and hopefully you guys can test it, since sadly, I don't have the time u u''
Happy to help test and report back. I think it's a great mod!
And 2% sounds reasonable.
Thanks again for those changes you made last time!
After much testing I've found that even with all 'world spawn' sandbox options set to 0.0 I'm still finding the items in medical loot containers. Not sure what's causing it. Have tried removing and re-adding your mod, tested without other mods etc.
Also not seeing hazmat zombies anywhere but the military type areas.
Would it be possible to add a sandbox option to just make them spawn uniformly across the world instead of only at military zones? (or just uniform by default with no sandbox option?)
Hope you don't mind that I also spotted a few spelling mistakes in the sandbox options.
(this is trivial of course and doesn't affect gameplay, but I thought I'd mention it to you anyway)
All that being said, great work on the mod! :)
I'm glad and thankful you test the mod so much, it helps me a lot in regards of not being able to test it as much as you.
I checked the code and it seems fine to me, but since I'm ♥♥♥♥♥♥♥ retarded, I probably did something wrong, specially on regards with the items spawn.
Regarding the zed spawn, that's an easy fix, I thought that making it something that goes from 0.00 to 100.00 should be easier to config, but I'll test it out myself to check it properly.
Finally, yeah, I had typos that weren't fixed 'cause I forgor not gonna lie. I fixed a couple and forgot a dumb one.
I can't promise that I'll be able to fix everything it quick enough, since I have a tight schedule, but I'll check into it~
Thanks again for the feedback and reports!
We've gone back to the original mod in the meantime. I'm already missing the medicine moodle and the better pills model hehe.
Will stay tuned for any updates you make :)
ERROR: DoubleConfigOption.setValue() "TheyKnew.SpawnChance" 500.0 is greater than max=100.0