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You can also look into Everything app[www.voidtools.com] if you use Windows. It is a superior replacement for the Windows Explorer searching, in my opinion. Not only that you can search for files in a particular folder, it also allows you to search contents of files as well. Very nifty!
Feel free to ask me any modding-related questions anytime. :)
Apologies for the late response, as I had been a bit preoccupied lately.
As for the aforementioned Belfast event, it should be generally compatible since all elements like localization and name of events, modifiers, and such are unique, prefixed with my prefix of lg or lg_.
Also, I took this as an opportunity to finally start setting up my own repositories for my mods on GitHub. This includes my own fork of your mod, I hope you don't mind. It is not meant to be a mod in its own right that anyone would download and use (I would recommend anyone else reading this thread to use only your mod), but rather to more easily facilitate sharing of my own code with you.
That being said, you can find my fork here[github.com]. For the event specifically, you can find it here[github.com]. Please note that this is the same event file that I copied from my own, separate personal mod, except that I commented out all but one event, the one specifically for Belfast, so that only this one event will fire.
However, if you find other events in this file, that are currently commented out, interesting enough to also include in your mod, please let me know, so I can also include event modifiers in this fork which may or may not be required for some of these events.
For the localization file required, go here[github.com].
You will also need to include /scripted_triggers/lgTriggers_scripted2.txt here[github.com]. Essentially, scripted triggers is just a piece of code that would be otherwise in the trigger section of an event file but which has been moved instead to its own file, which can be extremely useful as to reduce the length of the entire event file and thus make it more readable. If that makes sense?
Also, as a side note, on my personal fork, I fixed some province history files. I found that there are six provinces that has its capital set as "Birmingham" by 1 January 1700. Which means that if you were to start a new game by or after 1 January 1700, you will have all of these six provinces with "Birmingham" as its capital! :-P Fortunately, 3 of them are not your responsibility, as it was from vanilla. So I commented out the following line in all but one province:
Most likely, you copied the lines including this one without spotting this vanilla mistake when creating new province history files. Perfectly understandable. It is pretty easy to miss.
I chose Derby province as the one to leave it uncommented, as it is probably the closest province it will be in the game and I believe that it was the vanilla province intended for that city. But Birmingham is actually located in the historic county of Warwickshire (it is now in the ceremonial county of West Midlands). It probably should be Warwickshire province instead of Derby province, for which province capital is changed to "Birmingham" by 1700, but I will defer to you on whether to keep this 1700 capital change in Derby province or shift this change to Warwickshire province.
One more thing... you missed the closing bracket when copying to create a new province history file for South Pennines (3209). I fixed that in my fork.
Feel free to copy anything from my fork for the use in your own mod. Like I said, it is strictly a personal fork, not intended for the public use. So, again, I recommend anyone else reading this thread to please only use your mod. I have no intent or plan to publish this fork on Steam Workshop at the moment and, even if I do, I will ask for your permission first.
Honestly, there isn't really enough in this fork to justify publishing this as a mod in its own right. But you are always welcome to use or copy any content of my own to your mod. It is your mod after all.