Europa Universalis IV

Europa Universalis IV

More British Provinces
My general feedback so far on this mod
So here are some thoughts from me personally on this mod so far:

First, I noticed that London province at 1444 game start have World Port (level 3) instead of Entrepôt (level 2) as the level of its center of trade. My concern is that this may be inappropriate, since World Port is likely to be intended by design for when the country is engaged in a global trade. England in 1444 is most certainly not a globalized country at the time. In fact, England was not particularly wealthy by the time it historically begins to engage in overseas colonization (plantation of Ireland don't count ;)) by 1607. English East India Company was only just recently chartered in 1600 at that time. I would recommend keeping the ToC level for London as it is in vanilla, at level 2.

Second, you have the capital of Down province set to "Belfast" at 1444 start. However, Belfast was only a mere village at that time[en.wikipedia.org]. The county town[en.wikipedia.org] (equivalent to the U.S. county seat) for County Down is actually Downpatrick[en.wikipedia.org], from which the county derived its name, and still is, legally. Belfast was only established as a proper town in 1613 by a royal charter.

Also, in examining the province history file for County Down, it appeared that you duplicated the text almost verbatim from the vanilla Ulster province file, with the result that if you start the game on or after 9 September 1607, you get "Belfast" as the capital for both provinces... I recommend excising the part where the capital is set as "Belfast" in 1607 from Ulster province file if you intend Belfast to be in County Down only.

If this isn't evident by now, I do have modding experience, so I know where to look. ;) That being said, if you do plan to change it so that the capital of County Down province is "Downpatrick" at 1444 start, I want you to know that I already had made an event in my own personal mod that will automatically change the capital to "Belfast" by 1607. It was originally made for vanilla, so it is scoped to Ulster province instead of County Down province in your mod, but I can easily change the province ID target. Can also change the year the event will fire to 1613 but, honestly, I think 1607 is fine as it is.

What I am saying is that I am more than willing to donate this event for the use of your mod. I can send you the text file for that. :) It is a pretty simple event, actually, at only 25 lines at most. And it should not affect mod compatibility at all. It does increase base tax, base production, and base manpower by one, but I think it is a trivial effect, though I can excise that part if you prefer.
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By the way, for the tools in EU4 modding trade, I recommend Visual Studio Code[code.visualstudio.com] (make sure you subscribe to both CWTools and Paradox Syntax Highlighting for the extensions) and WinMerge[winmerge.org] (it is Windows only, unfortunately, but there may be a similar app for the OS you use). Both are pretty great apps for this kind of thing. WinMerge is useful for manually merging any new stuff from vanilla side into your own files where appropriate.

You can also look into Everything app[www.voidtools.com] if you use Windows. It is a superior replacement for the Windows Explorer searching, in my opinion. Not only that you can search for files in a particular folder, it also allows you to search contents of files as well. Very nifty!

Feel free to ask me any modding-related questions anytime. :)
Mantle  [developer] 18 Nov, 2023 @ 7:31am 
Hi, i have updated the mod, to lower the trade level for London, and changed the name for down from Belfast to Downpatrick. As for the event idea, if you're willing to share it, i could add it to the mod. I must admit i have never modded events before, so no really sure how they work, but if you say it would still be compatible with other mods then that would be grand.
Originally posted by Mantle:
Hi, i have updated the mod, to lower the trade level for London, and changed the name for down from Belfast to Downpatrick. As for the event idea, if you're willing to share it, i could add it to the mod. I must admit i have never modded events before, so no really sure how they work, but if you say it would still be compatible with other mods then that would be grand.

Apologies for the late response, as I had been a bit preoccupied lately.

As for the aforementioned Belfast event, it should be generally compatible since all elements like localization and name of events, modifiers, and such are unique, prefixed with my prefix of lg or lg_.

Also, I took this as an opportunity to finally start setting up my own repositories for my mods on GitHub. This includes my own fork of your mod, I hope you don't mind. It is not meant to be a mod in its own right that anyone would download and use (I would recommend anyone else reading this thread to use only your mod), but rather to more easily facilitate sharing of my own code with you.

That being said, you can find my fork here[github.com]. For the event specifically, you can find it here[github.com]. Please note that this is the same event file that I copied from my own, separate personal mod, except that I commented out all but one event, the one specifically for Belfast, so that only this one event will fire.

However, if you find other events in this file, that are currently commented out, interesting enough to also include in your mod, please let me know, so I can also include event modifiers in this fork which may or may not be required for some of these events.

For the localization file required, go here[github.com].

You will also need to include /scripted_triggers/lgTriggers_scripted2.txt here[github.com]. Essentially, scripted triggers is just a piece of code that would be otherwise in the trigger section of an event file but which has been moved instead to its own file, which can be extremely useful as to reduce the length of the entire event file and thus make it more readable. If that makes sense?

Also, as a side note, on my personal fork, I fixed some province history files. I found that there are six provinces that has its capital set as "Birmingham" by 1 January 1700. Which means that if you were to start a new game by or after 1 January 1700, you will have all of these six provinces with "Birmingham" as its capital! :-P Fortunately, 3 of them are not your responsibility, as it was from vanilla. So I commented out the following line in all but one province:

1700.1.1 = { capital = "Birmingham" }

Most likely, you copied the lines including this one without spotting this vanilla mistake when creating new province history files. Perfectly understandable. It is pretty easy to miss.

I chose Derby province as the one to leave it uncommented, as it is probably the closest province it will be in the game and I believe that it was the vanilla province intended for that city. But Birmingham is actually located in the historic county of Warwickshire (it is now in the ceremonial county of West Midlands). It probably should be Warwickshire province instead of Derby province, for which province capital is changed to "Birmingham" by 1700, but I will defer to you on whether to keep this 1700 capital change in Derby province or shift this change to Warwickshire province.

One more thing... you missed the closing bracket when copying to create a new province history file for South Pennines (3209). I fixed that in my fork.

Feel free to copy anything from my fork for the use in your own mod. Like I said, it is strictly a personal fork, not intended for the public use. So, again, I recommend anyone else reading this thread to please only use your mod. I have no intent or plan to publish this fork on Steam Workshop at the moment and, even if I do, I will ask for your permission first.

Honestly, there isn't really enough in this fork to justify publishing this as a mod in its own right. But you are always welcome to use or copy any content of my own to your mod. It is your mod after all.
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