WARNO
Chinofchrist's Tactical Mod (Realistic LOS / speeds, 1.5xScale, Freedom Decks, etc.)
chinofchrist  [developer] 16 Sep, 2023 @ 10:44am
Bug Reports
Let me know if you see any weird or buggy stuff. Especially if the AI acts weird because I'm not super sure how my mods affect the AI logic.
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Showing 1-15 of 15 comments
MixedMethods 7 Oct, 2023 @ 1:44pm 
The new soviet deck, 27th, has 999 spetsnaz OP per card. The standard spetsnaz squad doesn't change call ins based on veterency, and has all veteran levels available, including poor.
chinofchrist  [developer] 8 Oct, 2023 @ 9:56am 
Originally posted by MixedMethods:
The new soviet deck, 27th, has 999 spetsnaz OP per card. The standard spetsnaz squad doesn't change call ins based on veterency, and has all veteran levels available, including poor.

Gotcha I'll take a look at this as well as the stuff from your other comments
[27th] Zoufa 22 Nov, 2023 @ 11:30pm 
can confirm that HE unguided and guided bombs are not working for both BLUFOR and OPFOR factions. please fix
Dric_Kard 29 Nov, 2023 @ 11:35am 
I have following problem:

If i config. my free build with the Berlin Division it disselects an amount of troops.
If i build an Deck, consiting of Americans, Brits, Frenchs and Germans, say like 50 points max, its disselects half of my troops. Inside the game there are only like 27 left. After leaving the gam ei check the armory and it says 27/65.
It doesn´t seem to be the natonality of the unit orginally belongs to nor the amount. If i only choose 15/65 i start the game with only 5 units.

I tried every method, reinstalling inclusive.


Greetings besides this your mod is fire.
Lt.Skerkrov 11 Dec, 2023 @ 12:35am 
I have a bug that allows me to get M2A1 Bradly IFV instead of BMP3 or BMP2 I think cuz it's 39th Motostrelk Div whitch is REDFOR.
Also there is a MARS in artilery that shouldn't be in REDFOR.
Same thing with Leopard 2A4 and Chalenger mk2 in the tanks list.
Last edited by Lt.Skerkrov; 11 Dec, 2023 @ 6:21am
Lance 11 Dec, 2023 @ 12:08pm 
Originally posted by Lt.Skerkrov:
I have a bug that allows me to get M2A1 Bradly IFV instead of BMP3 or BMP2 I think cuz it's 39th Motostrelk Div whitch is REDFOR.
Also there is a MARS in artilery that shouldn't be in REDFOR.
Same thing with Leopard 2A4 and Chalenger mk2 in the tanks list.
Pretty sure this is the Ukraine deck which is meant to have NATO vehicles and units.
chinofchrist  [developer] 13 Dec, 2023 @ 10:31am 
Sup guys, trying to figure out the Berlin deck problems rn. But yes 39th is for "Ukranian" deck and 27th is for "Modern Russian." Well as modern as we can get with this game.
Colesizecole 30 Dec, 2023 @ 11:53pm 
A known issue I have been experiencing in multiplayer is that the other people I am playing with are seeing two different game states. For example the people I am playing with cannot see each-others units, and it is saying on their screen that they hold a point that is showing as mine on my screen.

Not when experiencing this problem it is mainly occurring when using the Berlin Command and 27nth decks
Davy Jones 21 Oct, 2024 @ 1:09am 
Will you repair aircraft? Drop the bombs
Hey so the game keeps crashing when try to enter the skirmish mode i'm not sure why maybe have a look and see. i love this mod but its a sizeable bug if half of is potential cant be used.
chinofchrist  [developer] 21 Jan @ 9:06am 
Originally posted by ManHandsMatt:
Hey so the game keeps crashing when try to enter the skirmish mode i'm not sure why maybe have a look and see. i love this mod but its a sizeable bug if half of is potential cant be used.
About that... I get crashes sometimes too and sometimes I have zero problems without updating anything. Trying to figure out if anything specific causes it but I can't repeat it. If you find some set of conditions that consistently causes it please let me know
Nekoshi 23 Jan @ 1:40am 
SU-25[RKT IDF} maybe have something weapon error,it only have 40 S-8KOM ammos, Gsh-6-30 and another S-8KOM have no ammo.:happy_seagull:
Running this mod this week, something weird happening with conventional artillery, especially the SPAG units. First I verify positions and range using Fire Position option. Knowing their range, I set them up for various missions such as Fire at Will or Counter Battery depending on what my strategic objective is at the time. If a unit it needs to Fire at Will or Counter Battery is out of its range, which is rare for say 155mm, but still possible, they proceed to move to a position to attain range, foregoing any danger on the way. This is most prominent with Mortars, especially the mounted ones, as they charge head long into tank columns in their interest to attain target range on that elusive, yet visible unit at the edge of the otherside of the map. Rocket Artillery has not been doing this because it ranges the whole map. I tested the theory out a second time focusing on only my mortar crews and it was clear as day, once they set their mind on what visible unit they set the fire mission for, they ignore all others unit they have performed that fire mission.(Hence running into front lines and dying.)
@steve_rogers Im not 100 percent sure thats this mod specific. Ive experienced similar with RebsFrago and lcso....something something. Im not sure if it happens in vanilla as I havent touched vanilla in over, say 6 months.
Many Artillery units, such as the BM-27 Uragan, have a much shorter range than their unit card says. (For example BM-27 Uragan, 52k range in unit card but after roughly 35,5k it says "weapon angle too high")
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