Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, even with editing the files in the steam workshop folder for the mod, I cannot get my balancing edits to be reflected in the game. I am just not knowledgeable enough as to the mysteries of how Rimworld does its "patch-loading" in order to have mods affect the run-time.
as for the 5kg cargo capacity, Im just going off the boss lines from Synthetik. Raptor type-E just loves boasting about his specs. I'd probably need to tone it down in a non-CE environment;
for ordinance... yeah Vehicle framework doesn't have bombing/strafing capabilities for planes yet; Its for the future, afaik its going to be vehicle upgrades > raider (AI) vehicles > more aerial capabilties
Btw I figured out how to edit the values of cargo and fuel consumption to my liking, by making a local copy of the mod in the mod folder instead of the workshop directory.
Loving your plane man. I gotta get back to playing Synthetik 2 as well!
And yeah, Its been a problem, mainly in Combat Extended due to how heavy ammo can be, and it ends up turning Tanks into the best Cargo haulers.
For, vanilla I made it so that the Tank has a "Magazine" because the loaded ammo isn't counted towards the vehicle's cargo cap.