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like 14k tiles on the original and 9k tiles or so on spaced out. give you dont count the tiles in the red area, and give or take some for measurement mistakes.
I suspect some internal changes to game sim, since the same problem appears to crash "High Pump" now, even tho it didn't on earlier versions of the game. Somehow the "FloodFill" is not safe anymore. and I think its not because of too many tiles, it's because it loops over invalid/null tiles. I didn't look further into it as it's hard to debug and I don't know how to step-debug this.. maybe I'll find out at some point, I was rather hoping the author comes back until then :D
If you want to do this in batches you'd need to collect all the cells manually... maybe that could be the way to debug this, rewrite the method and check where it fails
currently I don't have time to investigate so for now this part just stays unmodded
No worries, i just talked what could possibly be gibberish.