Oxygen Not Included

Oxygen Not Included

Darkness Not Excluded (fixed)
scitor  [developer] 16 Feb, 2024 @ 2:28am
Feature Requests (don't use comments)
If you have new ideas for the mod, post them here so they don't get lost in the comment history
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Showing 1-9 of 9 comments
scitor  [developer] 16 Feb, 2024 @ 2:31am 
- add localization support (looking into it)
example mods DSS and Buildable AETN (Unholyrage)
Last edited by scitor; 16 Feb, 2024 @ 2:33am
GimmiLFactorY 18 Feb, 2024 @ 5:57am 
Can we get little hat-lights for the the dupes? That they have to recharge or something - Gotta craft new ones every so often or somethin somethin? A pedestal-dock for it to recharge?

Something so that at least when a dupe is issued a "move here" command and once they get to that location, you can actually see what's poppin'.
scitor  [developer] 19 Feb, 2024 @ 1:29am 
Originally posted by GimmiLFactorY:
Can we get little hat-lights for the the dupes? [...]

Afaik this mod contains "Shiny Hats" already, just use Miners or Science hats and they should shine. No battery power is planned at this point
Last edited by scitor; 19 Feb, 2024 @ 1:29am
Cereal Killer 22 Jul, 2024 @ 10:11pm 
Originally posted by scitor:
If you have new ideas for the mod, post them here so they don't get lost in the comment history

Hi can we get an update? The latest patch broke your wonderful mod :(
해밀 6 Aug, 2024 @ 5:00am 
please fix this mod DLC broke I love this mod ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
sqrvrt 15 Mar @ 12:54pm 
Making the light range configurable would be nice. I'm talking about the grace region which makes the tiles lit on-screen if they're close enough (currently 2 tiles) to a lit tile.

My main reason to want this change is that currently, lights "leak" through 1-tile floors.
sqrvrt 15 Mar @ 1:09pm 
Also not really a feature, but maximum brightness (the value which decides at which lux tiles are fully bright) should have a stupidity check.

Currently setting the value to 0 insta-crashes the game if a world is loaded.
ElWabblo 25 Apr @ 7:36am 
Originally posted by 해밀:
please fix this mod DLC broke I love this mod ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
I guess it happened again
Tika-96 26 May @ 10:57pm 
Although I love this mod, I am really missing one feature.

If I am planning a bigger structure several tiles high and wide within an already discovered region, I still need a dupe next to the ghost images of the planned structures to see them clearly ( and to find possible mistakes in my planning ). Without a dupe around, the ghosts are too dim to see them ( without headaches ).

Therefore I can't plan a structure during dupes' bedtime. And I have to turn the lights globally on ... allowing me a unwanted glimpse on the surroundings. This ruins the fun and the purpose of this great mod.

-

Btw: Bionics are completely ignoring the mod. Their mining hats are not equipped with lights. They don't get a debuf in darkness. And they reveal the regular radius of tiles around them. Only the visuals for the overseer ( *me* ) are effected: The same effect could be achieved by fiddling with the monitor's brightness 🤪
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