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I'm playing this with only slight darkness, so you see which areas are unlit but are not bothered by not seeing where you click (why would you want that lol)...
If you place lights where the colony needs it (not the player), that is everywhere you don't want the dupes to have negative impact from darkness, the colony will automatically look nice ...
Going into the dark will still have major maluses, that's why there is access permissions and lights on hats, lights on suits, different reveal/light ranges for dupes with different skills, etc... to be able to manage who is allowed to go out, as some new dupes might just die in the dark...
As for fixing the issue the most obvious solution would be to just make a second "visual" light layer which runs the same calculations, but for slightly larger light masks. Probably not the most efficient, but the most obvious, at least to me.
Really all I want is for the lighting to be more realistic in the game. It also drives me crazy that the vanilla ceiling lamps look like a round lightbulb yet only light up a strict cone beneath them. What were the devs thinking?