Garry's Mod
Half-Life DM Source Pill Pack
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Update History
1.0.0
Release
1.1.0
Added Gauss Gun
Changed weapons sound
Now for the addon do not need to Half-Life Deadmatch Source and Half-Life Source !
1.2.0
Added crossbow
Fix texture
Added animation
Added World Model Weapons
Added 357 magnum
Added Crowbar with animations
New icon
Ultima modifica da 🐈КотЭ🐈; 26 ago 2014, ore 4:18
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can you fix the first person weapons and arms
🐈КотЭ🐈  [sviluppatore] 24 ago 2014, ore 20:46 
It is only on some maps. I took the model of Half-Life Source and there on weapons have been set for shaders !
the crowbar has no world model
also the shotgun has a broken reload. he reloads only one shotgun shell and is glitched so you have to shot the shotgun to make it go back to the basic holding animation
gauss gun has no projectile like the lightning that it shoots. can't zoom with crossbow and crowbar has no animations.
🐈КотЭ🐈  [sviluppatore] 25 ago 2014, ore 8:09 
I know
dude your adding the magum. snarks and tripmines! i look at the addon and what models it has in it.your also have the model for RPG, grenades, smg grenades, silencer and hornet gun and gloun gun. your also adding the frogs and the explosive pack
🐈КотЭ🐈  [sviluppatore] 25 ago 2014, ore 8:48 
I can add, I can. This is my second addon
i check whats in the addon and your adding that stuff. tripmine has no texture tho
do you think you can fix the crowbar sound confliction with mario dox's tf2 sweps? all that happens is when i swing a melee weapon from the pack, it plays the half life source crowbar sound.
🐈КотЭ🐈  [sviluppatore] 25 ago 2014, ore 22:18 
On Base tf2 meele
Ultima modifica da 🐈КотЭ🐈; 25 ago 2014, ore 22:18
You got some of the ammo stuff wrong
The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
🐈КотЭ🐈  [sviluppatore] 26 ago 2014, ore 8:25 
Messaggio originale di %%%:
You got some of the ammo stuff wrong
The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
Can then change the name of the models
Please help none of the morphs have animations. In the console it says this:
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
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