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Segnala un problema nella traduzione
The magnum has 8 bullets, it should have 6
The shotgun has 6 shells, it should have 8 (Did you get the shotgun and the magnum mixed up?)
The pistol has 30 bullets, it should have 17
Also the models appear to conflict with the Half-Life Renaissance addon giving a mix of HD and original models. I guess you could fix this by somehow overwriting the models and putting these as top priority?
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "crowbar" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "shotguns" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "gauss" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "magnum" ] isn't set! (defaulting to normal)