Victoria 3

Victoria 3

Authority for Political Interactions
 This topic has been pinned, so it's probably important
1230james  [developer] 21 Oct, 2023 @ 8:04pm
Detailed Rundown
Detailed Rundown

Vanilla Interactions
(Mostly copied from the Reddit thread)

Current rules of operation:
  • Interactions subject to an Authority cost: Grant Leadership, Grant Command, Exile, Invite
  • First use of each of these is free, and will continue to remain free as long as you only use them once every 5 years, matching vanilla design.
  • Subsequent uses within the 5-year windows will incur an Authority cost. Interactions have a base cost of 100 Authority.
  • Using an interaction before the 5 years have elapsed will [effectively] reset the timer (this is because the interactions now give you a modifier, and it just checks to see if this modifier has disappeared yet).
  • Negative interactions (Exile) will scale up in cost linearly with character popularity, costing +1 Authority for every point of Popularity. A character with 100 Popularity costs 200 Authority to exile. It also scales downwards: a character with -100 Popularity costs 0 Authority to exile.
  • Positive interactions (the others) will scale down in cost in a similar manner: 100 Popularity => 0 Authority, -100 Popularity => 200 Authority.
  • Unlike some vanilla actions, having an Authority deficit does NOT prevent using the interactions if (A) you can use your free 5-year interaction, or (B) the calculated Authority cost is 0.
  • Unpopular agitators (i.e., less than 15 popularity) can be invited with API, with especially unpopular agitators being invited within the 5-year periods incurring the Authority cost as described above.
  • All else remains the same - you can only grant IG leadership if the IG is in government, no inviting discriminated agitators, etc.

Career Bolstering & Suppression
  • You can bolster or suppress the career (read: Popularity) of any character in your nation, including IG leaders, commanders, and agitators.
  • This EXCLUDES rulers and heirs, due to the fact that popularity of rulers directly feeds into Authority generation.
  • Popularity can be bolstered or suppressed up to +100 or -100 within the context of popularity from bolstering or suppression only. Popularity from other sources (e.g., character traits) will not count for this calculation.
  • If a bolstered character has been bolstered by 100 popularity, the interaction will automatically cancel. This also applies to characters suppressed to -100.
  • Bolstering or suppressing characters costs 25 Authority per character.
  • Authority will automatically be refunded if the character is removed (death, retirement, exilement, etc.).

Authority Calculations
Due to technical limitations, Authority costs are applied in a slightly roundabout way. The process works as follows:
  • Character interactions that incur an Authority cost will add to an Authority After Multipliers modifier.
  • This modifier does not directly impact your Authority.
  • Every week, the game will perform Authority cost calculations for all countries.
  • This involves summing the total Authority After Multipliers in each country, factoring the current multipliers to the country's Authority generation, then applies the correct deduction to the base Authority generation to have the correct Authority deduction.
  • This means that, for example, if your country has positive multipliers to Authority generation (from techs, events, etc.), that means that the base Authority deduction applied weekly will be less than the total cost of all your interactions.
  • Certain interactions and events will attempt to update the Authority value immediately, but in the event such an attempt fails, the Authority calculations should always be updated and correct if two weeks of game time pass without other interactions.
  • Adjusting Government Wages to increase Authority generation is one such gap in the logic; Authority will be correctly updated at the start of the following Monday.